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3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

Modern avatar generators allow anyone to synthesize photorealistic real-time talking avatars, ushering in a new era of avatar-based human communication, such as with immersive AR/VR interactions or videoconferencing with limited bandwidths.…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Ekta Prashnani , Koki Nagano , Shalini De Mello , David Luebke , Orazio Gallo

Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Pinxin Liu , Pengfei Zhang , Hyeongwoo Kim , Pablo Garrido , Ari Shapiro , Kyle Olszewski

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Cheng Peng , Zhuo Su , Liao Wang , Chen Guo , Zhaohu Li , Chengjiang Long , Zheng Lv , Jingxiang Sun , Chenyangguang Zhang , Yebin Liu

The creation of manipulated multimedia content involving human characters has reached in the last years unprecedented realism, calling for automated techniques to expose synthetically generated faces in images and videos. This work explores…

Computer Vision and Pattern Recognition · Computer Science 2020-07-31 Mattia Bonomi , Cecilia Pasquini , Giulia Boato

We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Tiantian Wang , Nikolaos Sarafianos , Ming-Hsuan Yang , Tony Tung

This paper strives for motion-focused video-language representations. Existing methods to learn video-language representations use spatial-focused data, where identifying the objects and scene is often enough to distinguish the relevant…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Hazel Doughty , Fida Mohammad Thoker , Cees G. M. Snoek

Creating high-quality controllable 3D human models from multi-view RGB videos poses a significant challenge. Neural radiance fields (NeRFs) have demonstrated remarkable quality in reconstructing and free-viewpoint rendering of static as…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Paul Knoll , Wieland Morgenstern , Anna Hilsmann , Peter Eisert

Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A common approach to capture full head dynamic performances is to track the underlying geometry using a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Kartik Teotia , Mallikarjun B R , Xingang Pan , Hyeongwoo Kim , Pablo Garrido , Mohamed Elgharib , Christian Theobalt

The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting large-scale real-world manipulation data remains difficult to…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Boyang Wang , Haoran Zhang , Shujie Zhang , Jinkun Hao , Mingda Jia , Qi Lv , Yucheng Mao , Zhaoyang Lyu , Jia Zeng , Xudong Xu , Jiangmiao Pang

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zhiyi Chen , Hsuan-I Ho , Tianjian Jiang , Jie Song , Manuel Kaufmann , Chen Guo

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential for applications in virtual reality, augmented reality,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Hendrik Junkawitsch , Guoxing Sun , Heming Zhu , Christian Theobalt , Marc Habermann

Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Xingqun Qi , Chen Liu , Lincheng Li , Jie Hou , Haoran Xin , Xin Yu

Several video-based 3D pose and shape estimation algorithms have been proposed to resolve the temporal inconsistency of single-image-based methods. However it still remains challenging to have stable and accurate reconstruction. In this…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Ziwen Li , Bo Xu , Han Huang , Cheng Lu , Yandong Guo

We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Bindita Chaudhuri , Nikolaos Sarafianos , Linda Shapiro , Tony Tung

We propose PFAvatar (Pose-Fusion Avatar), a new method that reconstructs high-quality 3D avatars from Outfit of the Day(OOTD) photos, which exhibit diverse poses, occlusions, and complex backgrounds. Our method consists of two stages: (1)…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Dianbing Xi , Guoyuan An , Jingsen Zhu , Zhijian Liu , Yuan Liu , Ruiyuan Zhang , Jiayuan Lu , Yuchi Huo , Rui Wang

A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Meng Zhang , Duygu Ceylan , Tuanfeng Wang , Niloy J. Mitra

Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve realistic appearance with neural…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Shaofei Wang , Katja Schwarz , Andreas Geiger , Siyu Tang
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