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A projection-based immersed boundary method is dominated by sparse linear algebra routines. Using the open-source Cusp library, we observe a speedup (with respect to a single CPU core) which reflects the constraints of a bandwidth-dominated…

Computational Engineering, Finance, and Science · Computer Science 2016-04-12 Simon K Layton , Anush Krishnan , Lorena A. Barba

We propose enforcing constraints on Model-Based Diffusion by introducing emerging barrier functions inspired by interior point methods. We demonstrate that the standard Model-Based Diffusion algorithm can lead to catastrophic performance…

Robotics · Computer Science 2026-03-10 Raghav Mishra , Ian R. Manchester

Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resolution, which often leads to large memory consumption and…

Graphics · Computer Science 2024-11-08 Navami Kairanda , Marc Habermann , Christian Theobalt , Vladislav Golyanik

3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Henan Wang , Hanxin Zhu , Xinliang Gong , Tianyu He , Xin Li , Zhibo Chen

We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space of deformable objects in a low-dimensional feature space,…

Graphics · Computer Science 2020-03-02 Qingyang Tan , Zherong Pan , Lin Gao , Dinesh Manocha

Immersed boundary methods are extensively used for simulations of dynamic solid objects interacting with fluids due to their computational efficiency and modelling flexibility compared to body-fitted grid methods. However, thin geometries,…

Fluid Dynamics · Physics 2022-03-14 Marin Lauber , Gabriel D. Weymouth , Georges Limbert

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to…

We describe an implementation of compressible inviscid fluid solvers with block-structured adaptive mesh refinement on Graphics Processing Units using NVIDIA's CUDA. We show that a class of high resolution shock capturing schemes can be…

Cosmology and Nongalactic Astrophysics · Physics 2014-11-20 Peng Wang , Tom Abel , Ralf Kaehler

3D Gaussian Splatting has demonstrated notable success in large-scale scene reconstruction, but challenges persist due to high training memory consumption and storage overhead. Hybrid representations that integrate implicit and explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Jixuan Fan , Wanhua Li , Yifei Han , Tianru Dai , Yansong Tang

Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have…

Robotics · Computer Science 2023-03-01 Dongyu Yan , Xiaoyang Lyu , Jieqi Shi , Yi Lin

Physics-driven 4D dynamic simulation from static 3D scenes remains constrained by an overlooked contradiction: reliable motion supervision often relies on online video diffusion or optical-flow pipelines whose computational cost exceeds…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Changshe Zhang , Jie Feng , Siyu Chen , Guanbin Li , Ronghua Shang , Junpeng Zhang

This work presents a robust and efficient sharp interface immersed boundary (IBM) framework, which is applicable for all-speed flow regimes and is capable of handling arbitrarily complex bodies (stationary or moving). The work deploys an…

Computational Physics · Physics 2021-01-22 Pradeep Kumar Seshadri , Ashoke De

We study exact sparse linear regression with an $\ell_0-\ell_2$ penalty and develop a branch-and-bound (BnB) algorithm explicitly designed for GPU execution. Starting from a perspective reformulation, we derive an interval relaxation that…

Optimization and Control · Mathematics 2026-02-05 Xiang Meng , Ryan Lucas , Rahul Mazumder

This paper presents a novel implicit scheme for the constraint resolution in real-time finite element simulations in the presence of contact and friction. Instead of using the standard motion correction scheme, we propose an iterative…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-13 Ziqiu Zeng , Hadrien Courtecuisse

The torrential influx of floating-point data from domains like IoT and HPC necessitates high-performance lossless compression to mitigate storage costs while preserving absolute data fidelity. Leveraging GPU parallelism for this task…

Databases · Computer Science 2025-11-12 Zheng Li , Weiyan Wang , Ruiyuan Li , Chao Chen , Xianlei Long , Linjiang Zheng , Quanqing Xu , Chuanhui Yang

While neural 3D reconstruction has advanced substantially, its performance significantly degrades with sparse-view data, which limits its broader applicability, since SfM is often unreliable in sparse-view scenarios where feature matches…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Zhiwen Fan , Wenyan Cong , Kairun Wen , Kevin Wang , Jian Zhang , Xinghao Ding , Danfei Xu , Boris Ivanovic , Marco Pavone , Georgios Pavlakos , Zhangyang Wang , Yue Wang

Purpose: Image reconstruction in challenging scenarios requires accurate characterisations of coil sensitivity profiles, local off-resonances (B0) and effective encoding fields. Reconstruction methods utilising all of this information rely…

Image and Video Processing · Electrical Eng. & Systems 2026-04-13 Samuel Bianchi , Klaas P. Pruessmann

To help understand our universe better, researchers and scientists currently run extreme-scale cosmology simulations on leadership supercomputers. However, such simulations can generate large amounts of scientific data, which often result…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-06 Sian Jin , Pascal Grosset , Christopher M. Biwer , Jesus Pulido , Jiannan Tian , Dingwen Tao , James Ahrens

Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Changjian Jiang , Shichao Zhai , Rong Xiong , Yu Zhang , Yue Wang

With the growing maturity of additive manufacturing, the fabrication of architected or lattice-based metamaterials has become a reality for industrial applications. These materials combine lightweight design with tailored mechanical…

Numerical Analysis · Mathematics 2026-03-12 Clément Guillet , Thibaut Hirschler , Pierre Jolivet , Pablo Antolin , Robin Bouclier