Related papers: MoDiTalker: Motion-Disentangled Diffusion Model fo…
The diffusion model is capable of generating high-quality data through a probabilistic approach. However, it suffers from the drawback of slow generation speed due to the requirement of a large number of time steps. To address this…
Audio-driven talking head generation requires precise synchronization between facial animations and audio signals. This paper introduces ATL-Diff, a novel approach addressing synchronization limitations while reducing noise and…
Speech-driven 3D talking head generation aims to produce lifelike facial animations precisely synchronized with speech. While considerable progress has been made in achieving high lip-synchronization accuracy, existing methods largely…
Audio-driven talking head generation faces a fundamental trade-off between personalization and generalization, limiting its practical application. Implicit models often achieve generalization at the cost of structural incoherence, resulting…
This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial…
Vision-guided speech generation aims to produce authentic speech from facial appearance or lip motions without relying on auditory signals, offering significant potential for applications such as dubbing in filmmaking and assisting…
Audio-driven talking head generation holds significant potential for film production. While existing 3D methods have advanced motion modeling and content synthesis, they often produce rendering artifacts, such as motion blur, temporal…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
In recent years, the talking head generation has become a focal point for researchers. Considerable effort is being made to refine lip-sync motion, capture expressive facial expressions, generate natural head poses, and achieve high-quality…
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
Audio-driven single-image talking portrait generation plays a crucial role in virtual reality, digital human creation, and filmmaking. Existing approaches are generally categorized into keypoint-based and image-based methods. Keypoint-based…
We propose Dimitra, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we train a conditional Motion Diffusion Transformer (cMDT) by…
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…
Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a…
Real-time speech-driven 3D facial animation has been attractive in academia and industry. Traditional methods mainly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
Diffusion-based talking head generation has achieved remarkable visual quality, yet scaling it to long-term videos remains challenging. The widely adopted chunk-wise paradigm introduces two fundamental failures: (1) temporal-spatial…
Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…
The intrinsic link between facial motion and speech is often overlooked in generative modeling, where talking head synthesis and text-to-speech (TTS) are typically addressed as separate tasks. This paper introduces JAM-Flow, a unified…
With the rapid advancement of diffusion models, talking face generation has made remarkable progress. However, existing diffusion-based methods still require task-specific fine-tuning and large-scale audiovisual datasets, resulting in high…