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Related papers: DiffH2O: Diffusion-Based Synthesis of Hand-Object …

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Dynamic and dexterous manipulation of objects presents a complex challenge, requiring the synchronization of hand motions with the trajectories of objects to achieve seamless and physically plausible interactions. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Jiajun Zhang , Yuxiang Zhang , Liang An , Mengcheng Li , Hongwen Zhang , Zonghai Hu , Yebin Liu

Existing handwritten text generation methods primarily focus on isolated words. However, realistic handwritten text demands attention not only to individual words but also to the relationships between them, such as vertical alignment and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Gang Dai , Yifan Zhang , Yutao Qin , Qiangya Guo , Shuangping Huang , Shuicheng Yan

Prevalent human-object interaction (HOI) detection approaches typically leverage large-scale visual-linguistic models to help recognize events involving humans and objects. Though promising, models trained via contrastive learning on…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Liulei Li , Wenguan Wang , Yi Yang

Despite the recent strides in video generation, state-of-the-art methods still struggle with elements of visual detail. One particularly challenging case is the class of videos in which the intricate motion of the hand coupled with a mostly…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Yayuan Li , Zhi Cao , Jason J. Corso

Dexterous grasp synthesis must jointly satisfy functional intent and physical feasibility, yet existing pipelines often decouple semantic grounding from refinement, yielding unstable or non-functional contacts under object and pose…

Robotics · Computer Science 2026-03-13 Yifan Han , Yichuan Peng , Pengfei Yi , Junyan Li , Hanqing Wang , Gaojing Zhang , Qi Peng Liu , Wenzhao Lian

The versatility and adaptability of human grasping catalyze advancing dexterous robotic manipulation. While significant strides have been made in dexterous grasp generation, current research endeavors pivot towards optimizing object…

Grasping is an important human activity that has long been studied in robotics, computer vision, and cognitive science. Most existing works study grasping from the perspective of synthesizing hand poses conditioned on 3D or 2D object…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Chaerin Min , Srinath Sridhar

Hand motion plays a central role in human interaction, yet modeling realistic 4D hand motion (i.e., 3D hand pose sequences over time) remains challenging. Research in this area is typically divided into two tasks: (1) Estimation approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Zhihao Sun , Tong Wu , Ruirui Tu , Daoguo Dong , Zuxuan Wu

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics…

Articulated object generation has seen increasing advancements, yet existing models often lack the ability to be conditioned on text prompts. To address the significant gap between textual descriptions and 3D articulated object…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Hao Sun , Lei Fan , Donglin Di , Shaohui Liu

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Pablo Ruiz-Ponce , Sergio Escalera , José García-Rodríguez , Jiankang Deng , Rolandos Alexandros Potamias

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Omid Taheri , Yi Zhou , Dimitrios Tzionas , Yang Zhou , Duygu Ceylan , Soren Pirk , Michael J. Black

Hand-object interaction understanding and the barely addressed novel view synthesis are highly desired in the immersive communication, whereas it is challenging due to the high deformation of hand and heavy occlusions between hand and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Wentian Qu , Zhaopeng Cui , Yinda Zhang , Chenyu Meng , Cuixia Ma , Xiaoming Deng , Hongan Wang

We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Hongwei Yi , Justus Thies , Michael J. Black , Xue Bin Peng , Davis Rempe

In this paper, we address the challenge of generating realistic 3D human motions for action classes that were never seen during the training phase. Our approach involves decomposing complex actions into simpler movements, specifically those…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Lorenzo Mandelli , Stefano Berretti

Learning from a large corpus of data, pre-trained models have achieved impressive progress nowadays. As popular generative pre-training, diffusion models capture both low-level visual knowledge and high-level semantic relations. In this…

Computer Vision and Pattern Recognition · Computer Science 2023-03-20 Chaofan Ma , Yuhuan Yang , Chen Ju , Fei Zhang , Jinxiang Liu , Yu Wang , Ya Zhang , Yanfeng Wang

We propose a simple and novel method for generating 3D human motion from complex natural language sentences, which describe different velocity, direction and composition of all kinds of actions. Different from existing methods that use…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Zhiyuan Ren , Zhihong Pan , Xin Zhou , Le Kang

We tackle the task of reconstructing hand-object interactions from short video clips. Given an input video, our approach casts 3D inference as a per-video optimization and recovers a neural 3D representation of the object shape, as well as…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Yufei Ye , Poorvi Hebbar , Abhinav Gupta , Shubham Tulsiani

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…

Computer Vision and Pattern Recognition · Computer Science 2023-07-17 Nilesh Kulkarni , Davis Rempe , Kyle Genova , Abhijit Kundu , Justin Johnson , David Fouhey , Leonidas Guibas

This paper addresses the task of 3D pose estimation for a hand interacting with an object from a single image observation. When modeling hand-object interaction, previous works mainly exploit proximity cues, while overlooking the dynamical…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Rong Wang , Wei Mao , Hongdong Li