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Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…
Although explainable computational creativity seeks to create and sustain computational models of creativity that foster a collaboratively creative process through explainability, there remains little to no work in supporting designers when…
Undergraduate programs in science and engineering include at least one course in basic programming, but seldom presented in a contextualized format, where computing is a tool for thinking and learning in the discipline. We have created a…
In recent times online educational applications more and more are requested to provide self-consistent learning offers for students at the university level. Consequently they need to cope with the wide range of complexity and interrelations…
Creativity is essential in engineering education, enabling students to develop innovative and practical solutions. However, assessing creativity remains challenging due to a lack of reliable, domain-specific tools. Traditional assessments…
Responsible design of AI systems is a shared goal across HCI and AI communities. Responsible AI (RAI) tools have been developed to support practitioners to identify, assess, and mitigate ethical issues during AI development. These tools…
Developing digital accessibility expertise is critical to breaking down barriers and ensuring digital inclusion. However, a discourse on a pedagogical culture for teaching digital literacy is still lacking. This article, therefore, takes up…
Quality aspects such as ethics, fairness, and transparency have been proven to be essential for trustworthy software systems. Explainability has been identified not only as a means to achieve all these three aspects in systems, but also as…
Open science represents a transformative research approach essential for enhancing sustainability and impact. Data generation encompasses various methods, from automated processes to human-driven inputs, creating a rich and diverse…
In the dynamic field of Software Engineering (SE), where practice is constantly evolving and adapting to new technologies, conducting research is a daunting quest. This poses a challenge for researchers: how to stay relevant and effective…
The choice of the tools and programming technologies for information systems creation is relevant. For every projected system, it is necessary to define a number of criteria for development environment, used libraries and technologies. The…
With the increasing significance of Research, Technology, and Innovation (RTI) policies in recent years, the demand for detailed information about the performance of these sectors has surged. Many of the current tools are limited in their…
Formal methods yet advantageous, face challenges towards wide acceptance and adoption in software development practices. The major reason being presumed complexity. The issue can be addressed by academia with a thoughtful plan of teaching…
In an effort to foster learning by teaching, we propose the development of a canvas system that makes composing e-learning modules intuitive. We try to empower and liberate non-technical module users by lowering the bar for turning them…
When it comes to industrial organizations, current collaboration efforts in software engineering research are very often kept in-house, depriving these organizations off the skills necessary to build independent collaborative research. The…
Research articles can support teaching by introducing the latest expert thinking on relevant topics and trends and describing practical real-world case studies to encourage discussion and analysis. However, from the point of view of the…
Augmented Reality (AR) is an emerging technology that ranks among the top innovations in interactive media. With the emergence of new technologies, the question about the factors influencing user acceptance arises. Many research models on…
Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…
Structure or projectional editors are a well-studied concept among researchers and some practitioners. They have the huge advantage of preventing syntax and in some cases type errors, and aid the discovery of syntax by users unfamiliar with…