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Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…
Reconstructing photorealistic and animatable 4D head avatars from a single portrait image remains a fundamental challenge in computer vision. While diffusion models have enabled remarkable progress in image and video generation for avatar…
Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…
The remarkable progress in 3D face reconstruction has resulted in high-detail and photorealistic facial representations. Recently, Diffusion Models have revolutionized the capabilities of generative methods by surpassing the performance of…
Speech-driven 3D facial animation synthesis has been a challenging task both in industry and research. Recent methods mostly focus on deterministic deep learning methods meaning that given a speech input, the output is always the same.…
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these…
DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of…
We present a data-driven method for learning to generate animations of 3D garments using a 2D image diffusion model. In contrast to existing methods, typically based on fully connected networks, graph neural networks, or generative…
Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…
Speech-driven 3D facial animation seeks to produce lifelike facial expressions that are synchronized with the speech content and its emotional nuances, finding applications in various multimedia fields. However, previous methods often…
The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes,…
The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…
With the increasing demand for 3D animation, generating high-fidelity, controllable 4D avatars from textual descriptions remains a significant challenge. Despite notable efforts in 4D generative modeling, existing methods exhibit…
Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these…
Face animation has achieved much progress in computer vision. However, prevailing GAN-based methods suffer from unnatural distortions and artifacts due to sophisticated motion deformation. In this paper, we propose a Face Animation…
Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the…
Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…
Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape…
While remarkable success has been achieved through diffusion-based 3D generative models for shapes, 4D generative modeling remains challenging due to the complexity of object deformations over time. We propose DNF, a new 4D representation…
This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing…