Related papers: Edit3K: Universal Representation Learning for Vide…
We propose a method to learn image representations from uncurated videos. We combine a supervised loss from off-the-shelf object detectors and self-supervised losses which naturally arise from the video-shot-frame-object hierarchy present…
In this work, we present 3DCoMPaT$^{++}$, a multimodal 2D/3D dataset with 160 million rendered views of more than 10 million stylized 3D shapes carefully annotated at the part-instance level, alongside matching RGB point clouds, 3D textured…
Recent single image unsupervised representation learning techniques show remarkable success on a variety of tasks. The basic principle in these works is instance discrimination: learning to differentiate between two augmented versions of…
Visual scenes are composed of visual concepts and have the property of combinatorial explosion. An important reason for humans to efficiently learn from diverse visual scenes is the ability of compositional perception, and it is desirable…
Mainstream Video-Language Pre-training models \cite{actbert,clipbert,violet} consist of three parts, a video encoder, a text encoder, and a video-text fusion Transformer. They pursue better performance via utilizing heavier unimodal…
This paper offers a comprehensive analysis of recent advancements in video inpainting techniques, a critical subset of computer vision and artificial intelligence. As a process that restores or fills in missing or corrupted portions of…
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a…
3D vector graphics play a crucial role in various applications including 3D shape retrieval, conceptual design, and virtual reality interactions due to their ability to capture essential structural information with minimal representation.…
Instructional video editing applies edits to an input video using only text prompts, enabling intuitive natural-language control. Despite rapid progress, most methods still require fixed-length inputs and substantial compute. Meanwhile,…
An image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current general instruction-guided…
Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models.…
Creating and editing high-quality 3D content remains a central challenge in computer graphics. We address this challenge by introducing CompoSE, a novel method for Compositional Synthesis and Editing of 3D shapes via part-aware control. Our…
This paper addresses the problem of face video inpainting. Existing video inpainting methods target primarily at natural scenes with repetitive patterns. They do not make use of any prior knowledge of the face to help retrieve…
With the explosive growth of video data in real-world applications, a comprehensive representation of videos becomes increasingly important. In this paper, we address the problem of video scene recognition, whose goal is to learn a…
Verbal videos, featuring voice-overs or text overlays, provide valuable content but present significant challenges in composition, especially when incorporating editing effects to enhance clarity and visual appeal. In this paper, we…
Widely shared videos on the internet are often edited. Recently, although Video Large Language Models (Vid-LLMs) have made great progress in general video understanding tasks, their capabilities in video editing understanding (VEU) tasks…
In recent years, video generation has seen significant advancements. However, challenges still persist in generating complex motions and interactions. To address these challenges, we introduce ReVision, a plug-and-play framework that…
We describe a method to extract persistent elements of a dynamic scene from an input video. We represent each scene element as a \emph{Deformable Sprite} consisting of three components: 1) a 2D texture image for the entire video, 2)…
This paper provides a review on representation learning for videos. We classify recent spatiotemporal feature learning methods for sequential visual data and compare their pros and cons for general video analysis. Building effective…
The remarkable success of deep learning in various domains relies on the availability of large-scale annotated datasets. However, obtaining annotations is expensive and requires great effort, which is especially challenging for videos.…