Related papers: Edit3K: Universal Representation Learning for Vide…
We introduce EditCLIP, a novel representation-learning approach for image editing. Our method learns a unified representation of edits by jointly encoding an input image and its edited counterpart, effectively capturing their…
Video content creation keeps growing at an incredible pace; yet, creating engaging stories remains challenging and requires non-trivial video editing expertise. Many video editing components are astonishingly hard to automate primarily due…
Video transition effects are widely used in video editing to connect shots for creating cohesive and visually appealing videos. However, it is challenging for non-professionals to choose best transitions due to the lack of cinematographic…
Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising…
We study how visual representations pre-trained on diverse human video data can enable data-efficient learning of downstream robotic manipulation tasks. Concretely, we pre-train a visual representation using the Ego4D human video dataset…
Understanding movies and their structural patterns is a crucial task in decoding the craft of video editing. While previous works have developed tools for general analysis, such as detecting characters or recognizing cinematography…
Machine learning is transforming the video editing industry. Recent advances in computer vision have leveled-up video editing tasks such as intelligent reframing, rotoscoping, color grading, or applying digital makeups. However, most of the…
Motion-preserved video editing is crucial for creators, particularly in scenarios that demand flexibility in both the structure and semantics of swapped objects. Despite its potential, this area remains underexplored. Existing…
Most of the existing video self-supervised methods mainly leverage temporal signals of videos, ignoring that the semantics of moving objects and environmental information are all critical for video-related tasks. In this paper, we propose a…
Recent advances in foundation models highlight a clear trend toward unification and scaling, showing emergent capabilities across diverse domains. While image generation and editing have rapidly transitioned from task-specific to unified…
Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered…
We propose an automatic approach that extracts editing styles in a source video and applies the edits to matched footage for video creation. Our Computer Vision based techniques considers framing, content type, playback speed, and lighting…
We introduce a large-scale dataset for instruction-guided vector image editing, consisting of over 270,000 pairs of SVG images paired with natural language edit instructions. Our dataset enables training and evaluation of models that modify…
Videos on the Internet are paired with pieces of text, such as titles and descriptions. This text typically describes the most important content in the video, such as the objects in the scene and the actions being performed. Based on this…
With the help of Score Distillation Sampling (SDS) and the rapid development of neural 3D representations, some methods have been proposed to perform 3D editing such as adding additional geometries, or overwriting textures. However,…
Visual tokenizers map high-dimensional raw pixels into a compressed representation for downstream modeling. Beyond compression, tokenizers dictate what information is preserved and how it is organized. A de facto standard approach to video…
Visual effects (VFX) are essential for enhancing the expressiveness and creativity of video content, yet producing high-quality effects typically requires expert knowledge and costly production pipelines. Existing AIGC systems face…
We show that useful video representations can be learned from synthetic videos and natural images, without incorporating natural videos in the training. We propose a progression of video datasets synthesized by simple generative processes,…
True understanding of videos comes from a joint analysis of all its modalities: the video frames, the audio track, and any accompanying text such as closed captions. We present a way to learn a compact multimodal feature representation that…
Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while…