Related papers: Adaptive Super Resolution For One-Shot Talking-Hea…
Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and…
We introduce a new audio processing technique that increases the sampling rate of signals such as speech or music using deep convolutional neural networks. Our model is trained on pairs of low and high-quality audio examples; at test-time,…
Recent studies in speech-driven 3D talking head generation have achieved convincing results in verbal articulations. However, generating accurate lip-syncs degrades when applied to input speech in other languages, possibly due to the lack…
Single image super-resolution is the task of inferring a high-resolution image from a single low-resolution input. Traditionally, the performance of algorithms for this task is measured using pixel-wise reconstruction measures such as peak…
Most of the existing video face super-resolution (VFSR) methods are trained and evaluated on VoxCeleb1, which is designed specifically for speaker identification and the frames in this dataset are of low quality. As a consequence, the VFSR…
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial…
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserve the identity of its parts.…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving…
In this paper, we explore an interesting question of what can be obtained from an $8\times8$ pixel video sequence. Surprisingly, it turns out to be quite a lot. We show that when we process this $8\times8$ video with the right set of audio…
Diffusion models have achieved remarkable progress across various visual generation tasks. However, their performance significantly declines when generating content at resolutions higher than those used during training. Although numerous…
High-resolution content creation is rapidly emerging as a central challenge in both the vision and graphics communities. Images serve as the most fundamental modality for visual expression, and content generation that aligns with the user…
Real-world data processing problems often involve various image modalities associated with a certain scene, including RGB images, infrared images or multi-spectral images. The fact that different image modalities often share certain…
Researches in novel viewpoint synthesis majorly focus on interpolation from multi-view input images. In this paper, we focus on a more challenging and ill-posed problem that is to synthesize novel viewpoints from one single input image. To…
Audio-driven talking-head generation has achieved remarkable progress with recent models such as AniTalker, FLOAT, and Sonic. Despite their success, most existing approaches rely on a single static reference image to condition the entire…
Generating photo-realistic video portrait with arbitrary speech audio is a crucial problem in film-making and virtual reality. Recently, several works explore the usage of neural radiance field in this task to improve 3D realness and image…
One-shot voice conversion has received significant attention since only one utterance from source speaker and target speaker respectively is required. Moreover, source speaker and target speaker do not need to be seen during training.…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity…
We are interested in a novel task, namely low-resource text-to-talking avatar. Given only a few-minute-long talking person video with the audio track as the training data and arbitrary texts as the driving input, we aim to synthesize…