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Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Ziyan Guo , Haoxuan Qu , Hossein Rahmani , Dewen Soh , Ping Hu , Qiuhong Ke , Jun Liu

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Zhi Cen , Huaijin Pi , Sida Peng , Zehong Shen , Minghui Yang , Shuai Zhu , Hujun Bao , Xiaowei Zhou

We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Video generation has achieved impressive quality, but it still suffers from artifacts such as temporal inconsistency and violation of physical laws. Leveraging 3D scenes can fundamentally resolve these issues by providing precise control…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Zhaofang Qian , Abolfazl Sharifi , Tucker Carroll , Ser-Nam Lim

The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Zoltán Á. Milacski , Koichiro Niinuma , Ryosuke Kawamura , Fernando de la Torre , László A. Jeni

While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Qi Wu , Yubo Zhao , Yifan Wang , Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Runqi Wang , Caoyuan Ma , Guopeng Li , Hanrui Xu , Yuke Li , Zheng Wang

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Ruoxi Guo , Huaijin Pi , Zehong Shen , Qing Shuai , Zechen Hu , Zhumei Wang , Yajiao Dong , Ruizhen Hu , Taku Komura , Sida Peng , Xiaowei Zhou

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

Recent text-to-image generation methods provide a simple yet exciting conversion capability between text and image domains. While these methods have incrementally improved the generated image fidelity and text relevancy, several pivotal…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Oran Gafni , Adam Polyak , Oron Ashual , Shelly Sheynin , Devi Parikh , Yaniv Taigman

We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Yan Zhang , Mohamed Hassan , Heiko Neumann , Michael J. Black , Siyu Tang

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Recent advances in text-to-video generation have harnessed the power of diffusion models to create visually compelling content conditioned on text prompts. However, they usually encounter high computational costs and often struggle to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Jiaxi Lv , Yi Huang , Mingfu Yan , Jiancheng Huang , Jianzhuang Liu , Yifan Liu , Yafei Wen , Xiaoxin Chen , Shifeng Chen

Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zhangsihao Yang , Mingyuan Zhou , Mengyi Shan , Bingbing Wen , Ziwei Xuan , Mitch Hill , Junjie Bai , Guo-Jun Qi , Yalin Wang

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Guying Lin , Kemeng Huang , Michael Liu , Ruihan Gao , Hanke Chen , Lyuhao Chen , Beijia Lu , Taku Komura , Yuan Liu , Jun-Yan Zhu , Minchen Li

Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Ling-An Zeng , Gaojie Wu , Ancong Wu , Jian-Fang Hu , Wei-Shi Zheng
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