Related papers: Champ: Controllable and Consistent Human Image Ani…
In this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introduce a single-view generalizable Human Gaussian Model (HGM),…
We propose a diffusion model-based approach, FloAtControlNet to generate cinemagraphs composed of animations of human clothing. We focus on human clothing like dresses, skirts and pants. The input to our model is a text prompt depicting the…
Generating lifelike 3D humans from a single RGB image remains a challenging task in computer vision, as it requires accurate modeling of geometry, high-quality texture, and plausible unseen parts. Existing methods typically use multi-view…
We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…
Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…
Text-conditioned video diffusion models have emerged as a powerful tool in the realm of video generation and editing. But their ability to capture the nuances of human movement remains under-explored. Indeed the ability of these models to…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…
Recent advancements in human image animation have been propelled by video diffusion models, yet their reliance on numerous iterative denoising steps results in high inference costs and slow speeds. An intuitive solution involves adopting…
The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…
Recent progress in diffusion models has significantly advanced the field of human image animation. While existing methods can generate temporally consistent results for short or regular motions, significant challenges remain, particularly…
Reconstructing 3D humans from a single image has been extensively investigated. However, existing approaches often fall short on capturing fine geometry and appearance details, hallucinating occluded parts with plausible details, and…
The recovery of 3D human mesh from monocular images has significantly been developed in recent years. However, existing models usually ignore spatial and temporal information, which might lead to mesh and image misalignment and temporal…
Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the…
We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming…
Human image animation involves generating a video from a static image by following a specified pose sequence. Current approaches typically adopt a multi-stage pipeline that separately learns appearance and motion, which often leads to…
Directly learning to model 4D content, including shape, color, and motion, is challenging. Existing methods rely on pose priors for motion control, resulting in limited motion diversity and continuity in details. To address this, we propose…
We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotated real-world data, forcing a reliance on synthetic…
We present a novel approach for tracking multiple people in video. Unlike past approaches which employ 2D representations, we focus on using 3D representations of people, located in three-dimensional space. To this end, we develop a method,…
Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings…