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Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

While recent text-to-video models excel at generating diverse scenes, they struggle with precise motion control, particularly for complex, multi-subject motions. Although methods for single-motion customization have been developed to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Youcan Xu , Zhen Wang , Jiaxin Shi , Kexin Li , Feifei Shao , Jun Xiao , Yi Yang , Jun Yu , Long Chen

Segmenting an image into its parts is a frequent preprocess for high-level vision tasks such as image editing. However, annotating masks for supervised training is expensive. Weakly-supervised and unsupervised methods exist, but they depend…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Xingzhe He , Bastian Wandt , Helge Rhodin

Generative video models are increasingly used in design animation tasks, yet no standardized evaluation framework exists for this domain. Unlike natural video generation, design animation imposes structured constraints: specific components…

Graphics · Computer Science 2026-05-18 Adrienne Deganutti , Dingning Cao , Jaejung Seol , Elad Hirsch , Purvanshi Mehta

Perceptual video compression adopts generative video modeling to improve perceptual realism but frequently sacrifices signal fidelity, diverging from the goal of video compression to faithfully reproduce visual signal. To alleviate the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Ding Ding , Daowen Li , Ying Chen , Yixin Gao , Ruixiao Dong , Kai Li , Li Li

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Kaiyi Huang , Yukun Huang , Yu Li , Jianhong Bai , Xintao Wang , Zinan Lin , Xuefei Ning , Jiwen Yu , Pengfei Wan , Yu Wang , Xihui Liu

Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Bo Peng , Xinyuan Chen , Yaohui Wang , Chaochao Lu , Yu Qiao

In this paper, we study video synthesis with emphasis on simplifying the generation conditions. Most existing video synthesis models or datasets are designed to address complex motions of a single object, lacking the ability of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yang Wu , Zhibin Liu , Hefeng Wu , Liang Lin

Recent advances in generative models have made it possible to create high-quality, coherent music, with some systems delivering production-level output. Yet, most existing models focus solely on generating music from scratch, limiting their…

Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Weixi Feng , Jiachen Li , Michael Saxon , Tsu-jui Fu , Wenhu Chen , William Yang Wang

Controllable generation, which enables fine-grained control over generated outputs, has emerged as a critical focus in visual generative models. Currently, there are two primary technical approaches in visual generation: diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Ziyu Yao , Jialin Li , Yifeng Zhou , Yong Liu , Xi Jiang , Chengjie Wang , Feng Zheng , Yuexian Zou , Lei Li

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2022-05-13 Niv Haim , Ben Feinstein , Niv Granot , Assaf Shocher , Shai Bagon , Tali Dekel , Michal Irani

We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Yifan Lu , Xuanchi Ren , Jiawei Yang , Tianchang Shen , Zhangjie Wu , Jun Gao , Yue Wang , Siheng Chen , Mike Chen , Sanja Fidler , Jiahui Huang

Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced…

Computer Vision and Pattern Recognition · Computer Science 2018-03-26 Jiawei He , Andreas Lehrmann , Joseph Marino , Greg Mori , Leonid Sigal

Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Linze Li , Sunqi Fan , Hengjun Pu , Zhaodong Bing , Yao Tang , Tianzhu Ye , Tong Yang , Liangyu Chen , Jiajun Liang

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Niv Haim , Ben Feinstein , Niv Granot , Assaf Shocher , Shai Bagon , Tali Dekel , Michal Irani

Computer vision has undergone a dramatic revolution in performance, driven in large part through deep features trained on large-scale supervised datasets. However, much of these improvements have focused on static image analysis; video…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Rohit Girdhar , Deva Ramanan

Video prediction aims to generate realistic future frames by learning dynamic visual patterns. One fundamental challenge is to deal with future uncertainty: How should a model behave when there are multiple correct, equally probable future?…

Computer Vision and Pattern Recognition · Computer Science 2018-07-10 Yunseok Jang , Gunhee Kim , Yale Song