Related papers: Zero123-6D: Zero-shot Novel View Synthesis for RGB…
Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of…
Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches…
Novel View Synthesis (NVS) for street scenes play a critical role in the autonomous driving simulation. The current mainstream technique to achieve it is neural rendering, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting…
Large-scale text-to-image diffusion models have shown impressive capabilities for generative tasks by leveraging strong vision-language alignment from pre-training. However, most vision-language discriminative tasks require extensive…
Estimating the 6D pose of objects from RGBD data is a fundamental problem in computer vision, with applications in robotics and augmented reality. A key challenge is achieving generalization to novel objects that were not seen during…
Recently, methods like Zero-1-2-3 have focused on single-view based 3D reconstruction and have achieved remarkable success. However, their predictions for unseen areas heavily rely on the inductive bias of large-scale pretrained diffusion…
Denoising diffusion models show remarkable performances in generative tasks, and their potential applications in perception tasks are gaining interest. In this paper, we introduce a novel framework named DiffRef3D which adopts the diffusion…
The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…
We introduce a diffusion-based framework that performs aligned novel view image and geometry generation via a warping-and-inpainting methodology. Unlike prior methods that require dense posed images or pose-embedded generative models…
Dynamic Novel View Synthesis aims to generate photorealistic views of moving subjects from arbitrary viewpoints. This task is particularly challenging when relying on monocular video, where disentangling structure from motion is ill-posed…
We investigate transductive zero-shot point cloud semantic segmentation, where the network is trained on seen objects and able to segment unseen objects. The 3D geometric elements are essential cues to imply a novel 3D object type. However,…
We introduce GazeD, a new 3D gaze estimation method that jointly provides 3D gaze and human pose from a single RGB image. Leveraging the ability of diffusion models to deal with uncertainty, it generates multiple plausible 3D gaze and pose…
We introduce TurboPortrait3D: a method for low-latency novel-view synthesis of human portraits. Our approach builds on the observation that existing image-to-3D models for portrait generation, while capable of producing renderable 3D…
Diffusion models, such as Stable Diffusion, have shown incredible performance on text-to-image generation. Since text-to-image generation often requires models to generate visual concepts with fine-grained details and attributes specified…
We propose a new cascaded architecture for novel view synthesis, called RGBD-Net, which consists of two core components: a hierarchical depth regression network and a depth-aware generator network. The former one predicts depth maps of the…
Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…
3D object pose estimation is a challenging task. Previous works always require thousands of object images with annotated poses for learning the 3D pose correspondence, which is laborious and time-consuming for labeling. In this paper, we…
Semantic segmentation models are limited in their ability to scale to large numbers of object classes. In this paper, we introduce the new task of zero-shot semantic segmentation: learning pixel-wise classifiers for never-seen object…
Depth sensing is an important problem for 3D vision-based robotics. Yet, a real-world active stereo or ToF depth camera often produces noisy and incomplete depth which bottlenecks robot performances. In this work, we propose D3RoMa, a…
Zero-shot detection (ZSD) is a challenging task where we aim to recognize and localize objects simultaneously, even when our model has not been trained with visual samples of a few target ("unseen") classes. Recently, methods employing…