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Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Wentang Chen , Shougao Zhang , Yiman Zhang , Tianhao Zhou , Ruihui Li

Diplomacy is a complex multiplayer game that requires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search to generate extensive game data for training, which demands…

Artificial Intelligence · Computer Science 2025-06-24 Kaixuan Xu , Jiajun Chai , Sicheng Li , Yuqian Fu , Yuanheng Zhu , Dongbin Zhao

Training conversational recommender systems (CRS) requires extensive dialogue data, which is challenging to collect at scale. To address this, researchers have used simulated user-recommender conversations. Traditional simulation approaches…

Artificial Intelligence · Computer Science 2026-03-20 Jerome Ramos , Feng Xia , Xi Wang , Shubham Chatterjee , Xiao Fu , Hossein A. Rahmani , Aldo Lipani

Controllable text generation is a growing field within natural language generation (NLG) that focuses on producing text that meets specific constraints in real-world applications. Previous approaches, such as plug-and-play controllers…

Computation and Language · Computer Science 2024-02-07 Hao Wang , Lei Sha

The recent breakthrough of large language models (LLMs) in natural language processing has sparked exploration in recommendation systems, however, their limited domain-specific knowledge remains a critical bottleneck. Specifically, LLMs…

Information Retrieval · Computer Science 2025-10-03 Xiaohan Yu , Li Zhang , Xin Zhao , Yue Wang

Writing software for controlling robots is a complex task, usually demanding command of many programming languages and requiring significant experimentation. We believe that a bottom-up development process that complements traditional…

Robotics · Computer Science 2014-12-16 Sorin Adam , Ulrik Pagh Schultz

Humanoid robots are well suited for human habitats due to their morphological similarity, but developing controllers for them is a challenging task that involves multiple sub-problems, such as control, planning and perception. In this…

Robotics · Computer Science 2023-10-11 K. Niranjan Kumar , Irfan Essa , Sehoon Ha

The evolution of Large Language Models (LLMs) has showcased remarkable capacities for logical reasoning and natural language comprehension. These capabilities can be leveraged in solutions that semantically and textually model complex…

Human-Computer Interaction · Computer Science 2024-04-17 Syed Mekael Wasti , Ken Q. Pu , Ali Neshati

Due to strong capabilities in conducting fluent, multi-turn conversations with users, Large Language Models (LLMs) have the potential to further improve the performance of Conversational Recommender System (CRS). Unlike the aimless…

Information Retrieval · Computer Science 2024-02-05 Jiabao Fang , Shen Gao , Pengjie Ren , Xiuying Chen , Suzan Verberne , Zhaochun Ren

Believable Non-Player Characters (NPCs) help motivate player engagement with narrative-driven games. An important aspect of believable characters is their contextually-relevant reactions to changing situations, which emotion often drives in…

Software Engineering · Computer Science 2023-07-20 Geneva M. Smith

We introduce the concept of code shaping, an interaction paradigm for editing code using free-form sketch annotations directly on top of the code and console output. To evaluate this concept, we conducted a three-stage design study with 18…

Human-Computer Interaction · Computer Science 2025-02-11 Ryan Yen , Jian Zhao , Daniel Vogel

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

Databases · Computer Science 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

Human-Computer Interaction · Computer Science 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

Most of the existing spoken language understanding systems can perform only semantic frame parsing based on a single-round user query. They cannot take users' feedback to update/add/remove slot values through multiround interactions with…

Computation and Language · Computer Science 2021-06-29 Yu Wang , Yilin Shen , Hongxia Jin

Like humans, large language models (LLMs) do not always generate the best output on their first try. Motivated by how humans refine their written text, we introduce Self-Refine, an approach for improving initial outputs from LLMs through…

Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Xingpei Ma , Jiaran Cai , Yuansheng Guan , Shenneng Huang , Qiang Zhang , Shunsi Zhang

A long-standing challenge in developing accurate recommendation models is simulating user behavior, mainly due to the complex and stochastic nature of user interactions. Towards this, one promising line of work has been the use of Large…

Information Retrieval · Computer Science 2025-09-15 Himanshu Thakur , Eshani Agrawal , Smruthi Mukund

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Formative feedback is central to effective learning, yet providing timely, individualised feedback at scale remains a persistent challenge. While recent work has explored the use of large language models (LLMs) to automate feedback, most…

Artificial Intelligence · Computer Science 2026-04-01 Fares Fawzi , Seyed Parsa Neshaei , Marta Knezevic , Tanya Nazaretsky , Tanja Käser

Human-robot interaction can be regarded as a flow between users and robots. Designing good interaction flows takes a lot of effort and needs to be field tested. Unfortunately, the interaction flow design process is often very disjointed,…

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