Related papers: Crushing Surfaces of Positive Genus
We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…
For a compact, irreducible, $\partial$-irreducible, an-annular bounded 3-manifold $M\ne\mathbb{B}^3$, then any triangulation $\mathcal{T}$ of $M$ can be modified to an ideal triangulation $\mathcal{T}^*$ of $\stackrel{\circ}{M}$. We use the…
We define a new combinatorial class of triangulations of closed 3-manifolds, satisfying a weak version of 0-efficiency combined with a weak version of minimality, and study them using twisted squares. As an application, we obtain strong…
The scaling properties of one-dimensional deconstructed surfaces are studied by numerical simulations of a disaggregation model. The model presented here for the disaggregation process takes into account the possibility of having quenched…
We consider geometric triangulations of surfaces, i.e., triangulations whose edges can be realized by disjoint locally geodesic segments. We prove that the flip graph of geometric triangulations with fixed vertices of a flat torus or a…
Normally one assumes isolated surface singularities to be normal. The purpose of this paper is to show that it can be useful to look at nonnormal singularities. By deforming them interesting normal singularities can be constructed, such as…
We define an invariant, which we call surface-complexity, of closed 3-manifolds by means of Dehn surfaces. The surface-complexity of a manifold is a natural number measuring how much the manifold is complicated. We prove that it fulfils…
This paper solves the problem of computing conformal structures of general 2-manifolds represented as triangle meshes. We compute conformal structures in the following way: first compute homology bases from simplicial complex structures,…
We describe a normal surface algorithm that decides whether a knot, with known degree of the colored Jones polynomial, satisfies the Strong Slope Conjecture. We also discuss possible simplifications of our algorithm and state related open…
We match an interior solution of a spherically symmetric traversable wormhole to a unique exterior vacuum solution, with a generic cosmological constant, at a junction interface, and the surface stresses on the thin shell are deduced. In…
We characterise which simplicial surfaces can be folded onto a triangle. We define a notion of folding that incorporates the non-intersection-properties of real materials. All of the surfaces foldable onto a triangle admit a…
In this paper the author provides a generalization of classical linkage, i.e. linkage by a complete intersection, in a different context. Namely she looks at residuals in the scheme theoretic intersection of a rational normal surface or…
We define essential and strongly essential triangulations of 3-manifolds, and give four constructions using different tools (Heegaard splittings, hierarchies of Haken 3-manifolds, Epstein-Penner decompositions, and cut loci of Riemannian…
We give a simple sufficient condition for a spun-normal surface in an ideal triangulation to be incompressible, namely that it is a vertex surface with non-empty boundary which has a quadrilateral in each tetrahedron. While this condition…
Given a sequence of properly embedded minimal surfaces in a $3$-manifold with local bounds on area and genus, we prove subsequential convergence, smooth away from a discrete set, to a smooth embedded limit surface, possibly with…
In this work, singular surfaces are obtained from smooth orientable closed surfaces by applying three basic simple loop operations, collapsing operation, zipping operation and double loop identification, each of which produces different…
A {\em $1-$vertex triangulation} of an oriented compact surface $S$ of genus $g$ is an embedded graph $T\subset S$ with a unique vertex such that all connected components of $S\setminus T$ are triangles (adjacent to exactly 3 edges of $T$).…
3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…
I define a model of three-dimensional simplicial gravity using an extended ensemble of triangulations where, in addition to the usual combinatorial triangulations, I allow degenerate triangulations, i.e. triangulations with distinct…
The concept of a normal surface in a triangulated, compact 3-manifold was generalised by Thurston to a spun-normal surface in a non-compact 3-manifold with ideal triangulation. This paper defines a boundary curve map which takes a…