Related papers: Texture Edge detection by Patch consensus (TEP)
Many edge prediction methods have been proposed, based on various local or global properties of the structure of an incomplete network. Community structure is another significant feature of networks: Vertices in a community are more densely…
Edge detection has long been an important problem in the field of computer vision. Previous works have explored category-agnostic or category-aware edge detection. In this paper, we explore edge detection in the context of object instances.…
Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…
Community detection is a central task in graph analytics. Given the substantial growth in graph size, scalability in community detection continues to be an unresolved challenge. Recently, alongside established methods like Louvain and…
The ability to detect edges is a fundamental attribute necessary to truly capture visual concepts. In this paper, we prove that edges cannot be represented properly in the first convolutional layer of a neural network, and further show that…
Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense urban areas and indoors. We introduce an image-based global…
We introduce one-shot texture segmentation: the task of segmenting an input image containing multiple textures given a patch of a reference texture. This task is designed to turn the problem of texture-based perceptual grouping into an…
Distance-based dynamic texture recognition is an important research field in multimedia processing with applications ranging from retrieval to segmentation of video data. Based on the conjecture that the most distinctive characteristic of a…
In this paper we target the problem of the retrieval of colour patterns over surfaces. We generalize to surface tessellations the well known Local Binary Pattern (LBP) descriptor for images. The key concept of the LBP is to code the…
In this paper, we formulate a simple algorithm that detects contours around a region of interest in an image. After an initial smoothing, the method is based on viewing an image as a topographic surface and finding convex and/or concave…
Learning-based edge detection has hereunto been strongly supervised with pixel-wise annotations which are tedious to obtain manually. We study the problem of self-training edge detection, leveraging the untapped wealth of large-scale…
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…
Leather is a type of natural, durable, flexible, soft, supple and pliable material with smooth texture. It is commonly used as a raw material to manufacture luxury consumer goods for high-end customers. To ensure good quality control on the…
Rapid growth in the field of quantitative digital image analysis is paving the way for researchers to make precise measurements about objects in an image. To compute quantities from the image such as the density of compressed materials or…
Text detection in scenes based on deep neural networks have shown promising results. Instead of using word bounding box regression, recent state-of-the-art methods have started focusing on character bounding box and pixel-level prediction.…
Skin recognition is used in many applications ranging from algorithms for face detection, hand gesture analysis, and to objectionable image filtering. In this work a skin recognition system was developed and tested. While many skin…
Numerous scene text detection methods have been proposed in recent years. Most of them declare they have achieved state-of-the-art performances. However, the performance comparison is unfair, due to lots of inconsistent settings (e.g.,…
We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high…
We consider a crucial aspect of self-organization of a sensor network consisting of a large set of simple sensor nodes with no location hardware and only very limited communication range. After having been distributed randomly in a given…
We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…