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Three-dimensional reconstruction of objects from shading information is a challenging task in computer vision. As most of the approaches facing the Photometric Stereo problem use simplified far-field assumptions, real-world scenarios have…

Computer Vision and Pattern Recognition · Computer Science 2021-10-13 Roberto Mecca , Fotios Logothetis , Ignas Budvytis , Roberto Cipolla

We contribute the Habitat Synthetic Scene Dataset, a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Mukul Khanna , Yongsen Mao , Hanxiao Jiang , Sanjay Haresh , Brennan Shacklett , Dhruv Batra , Alexander Clegg , Eric Undersander , Angel X. Chang , Manolis Savva

Generalizable Neural Radiance Field (GNeRF) across scenes has been proven to be an effective way to avoid per-scene optimization by representing a scene with deep image features of source images. However, despite its potential for…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Chan Ho Park , Ka Leong Cheng , Zhicheng Wang , Qifeng Chen

We introduce a novel depth estimation technique for multi-frame structured light setups using neural implicit representations of 3D space. Our approach employs a neural signed distance field (SDF), trained through self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Rukun Qiao , Hiroshi Kawasaki , Hongbin Zha

Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB images requires a large number of input views taken under static…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Barbara Roessle , Jonathan T. Barron , Ben Mildenhall , Pratul P. Srinivasan , Matthias Nießner

Neural rendering has garnered substantial attention owing to its capacity for creating realistic 3D scenes. However, its applicability to extensive scenes remains challenging, with limitations in effectiveness. In this work, we propose the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Zhihao Jia , Bing Wang , Changhao Chen

Access to large, diverse RGB-D datasets is critical for training RGB-D scene understanding algorithms. However, existing datasets still cover only a limited number of views or a restricted scale of spaces. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Angel Chang , Angela Dai , Thomas Funkhouser , Maciej Halber , Matthias Nießner , Manolis Savva , Shuran Song , Andy Zeng , Yinda Zhang

Object counting, whose aim is to estimate the number of objects from a given image, is an important and challenging computation task. Significant efforts have been devoted to addressing this problem and achieved great progress, yet counting…

Computer Vision and Pattern Recognition · Computer Science 2021-05-05 Guangshuai Gao , Qingjie Liu , Yunhong Wang

We present a new, publicly-available image dataset generated by the NVIDIA Deep Learning Data Synthesizer intended for use in object detection, pose estimation, and tracking applications. This dataset contains 144k stereo image pairs that…

Computer Vision and Pattern Recognition · Computer Science 2020-08-14 Mona Jalal , Josef Spjut , Ben Boudaoud , Margrit Betke

With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability…

Computer Vision and Pattern Recognition · Computer Science 2020-11-26 Daniel Rebain , Wei Jiang , Soroosh Yazdani , Ke Li , Kwang Moo Yi , Andrea Tagliasacchi

This project presents an exploration into 3D scene reconstruction of synthetic and real-world scenes using Neural Radiance Field (NeRF) approaches. We primarily take advantage of the reduction in training and rendering time of neural…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Benedict Quartey , Tuluhan Akbulut , Wasiwasi Mgonzo , Zheng Xin Yong

We introduce the Few-Shot Object Learning (FewSOL) dataset for object recognition with a few images per object. We captured 336 real-world objects with 9 RGB-D images per object from different views. Object segmentation masks, object poses…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Jishnu Jaykumar P , Yu-Wei Chao , Yu Xiang

In this paper, we introduce a large-scale, controlled, and multi-platform object recognition dataset denoted as Challenging Unreal and Real Environments for Object Recognition (CURE-OR). In this dataset, there are 1,000,000 images of 100…

Computer Vision and Pattern Recognition · Computer Science 2018-11-14 Dogancan Temel , Jinsol Lee , Ghassan AlRegib

Event cameras offer significant advantages for low-light video enhancement, primarily due to their high dynamic range. Current research, however, is severely limited by the absence of large-scale, real-world, and spatio-temporally aligned…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Kanghao Chen , Guoqiang Liang , Hangyu Li , Yunfan Lu , Lin Wang

Dataset distillation has emerged as a strategy to compress real-world datasets for efficient training. However, it struggles with large-scale and high-resolution datasets, limiting its practicality. This paper introduces a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Youbing Hu , Yun Cheng , Olga Saukh , Firat Ozdemir , Anqi Lu , Zhiqiang Cao , Zhijun Li

Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes. Compared to traditional frame-based cameras, event cameras produce sparse yet…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Chuanzhi Xu , Haoxian Zhou , Langyi Chen , Haodong Chen , Zeke Zexi Hu , Zhicheng Lu , Ying Zhou , Vera Chung , Qiang Qu , Weidong Cai

We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Terrance DeVries , Miguel Angel Bautista , Nitish Srivastava , Graham W. Taylor , Joshua M. Susskind

Monocular 3D object detection (M3OD) is intrinsically ill-posed, hence training a high-performance deep learning based M3OD model requires a humongous amount of labeled data with complicated visual variation from diverse scenes, variety of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Zhaonian Kuang , Rui Ding , Meng Yang , Xinhu Zheng , Gang Hua

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Chao Wang , Krzysztof Wolski , Bernhard Kerbl , Ana Serrano , Mojtaba Bemana , Hans-Peter Seidel , Karol Myszkowski , Thomas Leimkühler

In this paper, we present a novel deep learning architecture for infrared and visible images fusion problem. In contrast to conventional convolutional networks, our encoding network is combined by convolutional layers, fusion layer and…

Computer Vision and Pattern Recognition · Computer Science 2019-01-23 Hui Li , Xiao-Jun Wu