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Millimeter-wave (mmWave) radar has shown great potential for contactless, privacy-preserving, and robust human sensing, yet existing mmWave-based human mesh reconstruction (HMR) studies are still limited by the lack of benchmarks for…
In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB…
Full 3D human pose reconstruction is a critical enabler for extended reality (XR) applications in future sixth generation (6G) networks, supporting immersive interactions in gaming, virtual meetings, and remote collaboration. However,…
Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and…
Intra-voxel models of the diffusion signal are essential for interpreting organization of the tissue environment at micrometer level with data at millimeter resolution. Recent advances in data driven methods have enabled direct compari-son…
Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same goal of obtaining…
Depth map records distance between the viewpoint and objects in the scene, which plays a critical role in many real-world applications. However, depth map captured by consumer-grade RGB-D cameras suffers from low spatial resolution. Guided…
Diffusion models (DMs) have achieved promising performance in image restoration but haven't been explored for stereo images. The application of DM in stereo image restoration is confronted with a series of challenges. The need to…
Gradient-based meta-learning (GBML) algorithms are able to fast adapt to new tasks by transferring the learned meta-knowledge, while assuming that all tasks come from the same distribution (in-distribution, ID). However, in the real world,…
Recent text-to-image generative models have exhibited remarkable abilities in generating high-fidelity and photo-realistic images. However, despite the visually impressive results, these models often struggle to preserve plausible human…
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the…
Dynamic Facial Expression Recognition (DFER) plays a critical role in affective computing and human-computer interaction. Although existing methods achieve comparable performance, they inevitably suffer from performance degradation under…
Much progress has been made in the supervised learning of 3D reconstruction of rigid objects from multi-view images or a video. However, it is more challenging to reconstruct severely deformed objects from a single-view RGB image in an…
Recovering the shape and appearance of real-world objects from natural 2D images is a long-standing and challenging inverse rendering problem. In this paper, we introduce a novel hybrid differentiable rendering method to efficiently…
A serious problem in image classification is that a trained model might perform well for input data that originates from the same distribution as the data available for model training, but performs much worse for out-of-distribution (OOD)…
Mapping a single exposure low dynamic range (LDR) image into a high dynamic range (HDR) is considered among the most strenuous image to image translation tasks due to exposure-related missing information. This study tackles the challenges…
We propose DiMeR, a novel geometry-texture disentangled feed-forward model with 3D supervision for sparse-view mesh reconstruction. Existing methods confront two persistent obstacles: (i) textures can conceal geometric errors, i.e.,…
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on…
Humans constantly interact with their surroundings. Existing end-to-end multi-person human mesh recovery methods, typically based on the DETR framework, capture inter-human relationships through self-attention across all human queries.…
3D Human Body Reconstruction from a monocular image is an important problem in computer vision with applications in virtual and augmented reality platforms, animation industry, en-commerce domain, etc. While several of the existing works…