Related papers: Procedural terrain generation with style transfer
Terrain mapping is not only dedicated to communicating how high or how steep a landscape is but can also help to narrate how we feel about a place. However, crafting effective and expressive hypsometric tints is challenging for both…
Current generative frameworks use end-to-end learning and generate images by sampling from uniform noise distribution. However, these approaches ignore the most basic principle of image formation: images are product of: (a) Structure: the…
Arbitrary style transfer generates an artistic image which combines the structure of a content image and the artistic style of the artwork by using only one trained network. The image representation used in this method contains content…
We present a novel texture synthesis framework, enabling the generation of infinite, high-quality 3D textures given a 2D exemplar image. Inspired by recent advances in natural texture synthesis, we train deep neural models to generate…
Limited data availability is a challenging problem in the latent fingerprint domain. Synthetically generated fingerprints are vital for training data-hungry neural network-based algorithms. Conventional methods distort clean fingerprints to…
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering…
This paper proposes an image-to-painting translation method that generates vivid and realistic painting artworks with controllable styles. Different from previous image-to-image translation methods that formulate the translation as…
We propose a new generative model of projected cosmic mass density maps inferred from weak gravitational lensing observations of distant galaxies (weak lensing mass maps). We construct the model based on a neural style transfer so that it…
Recent text-to-image diffusion models generate high-quality images but struggle to learn new, personalized styles, which limits the creation of unique style templates. In style-driven generation, users typically supply reference images…
This paper introduces a novel method by reshuffling deep features (i.e., permuting the spacial locations of a feature map) of the style image for arbitrary style transfer. We theoretically prove that our new style loss based on reshuffle…
Style transfer aims to transfer arbitrary visual styles to content images. We explore algorithms adapted from two papers that try to solve the problem of style transfer while generalizing on unseen styles or compromised visual quality.…
Style transfer generates an image whose content comes from one image and style from the other. Image-to-image translation approaches with disentangled representations have been shown effective for style transfer between two image…
Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of…
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…
We seek to cover a parametric domain with a set of evenly spaced bands which number and widthvaries according to a density field. We propose an implicit procedural algorithm, that generates theband pattern from a pixel shader and adapts to…
Generative Adversarial Networks (GANs) have proven to be a powerful tool in generating artistic images, capable of mimicking the styles of renowned painters, such as Claude Monet. This paper introduces a tiered GAN model to progressively…
3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…
In this paper, we propose a generic neural-based hair rendering pipeline that can synthesize photo-realistic images from virtual 3D hair models. Unlike existing supervised translation methods that require model-level similarity to preserve…
Gatys et al. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an…
This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of…