Related papers: Born to Run, Programmed to Play: Mapping the Exten…
The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists…
To facilitate high quality interaction during the regular use of computing systems, it is essential that the user interface (UI) deliver content and components in an appropriate manner. Although extended reality (XR) is emerging as a new…
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…
Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…
The growing complexity and information content of data, together with the need to understand both the complex structures, relationships, and phenomena present in these data spaces, compounded with the emerging need to understand the results…
Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that…
In response to the transformation towards Industry 5.0, there is a growing call for manufacturing systems that prioritize environmental sustainability, alongside the emerging application of digital tools. Extended Reality (XR) - including…
In recent years, advances in immersive multimedia technologies, such as extended reality (XR) technologies, have led to more realistic and user-friendly devices. However, these devices are often bulky and uncomfortable, still requiring…
Dating apps such as Tinder have announced plans for a dating metaverse: the incorporation of XR technologies into the online dating process to augment interactions between potential sexual partners across virtual and physical worlds. While…
Many exergames face challenges in keeping users within safe and effective intensity levels during exercise. Meanwhile, although wearable devices continuously collect physiological data, this information is seldom leveraged for real-time…
Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…
Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…
Shape modeling research in Computer Graphics has been an active area for decades. The ability to create and edit complex 3D shapes has been of key importance in Computer-Aided Design, Animation, Architecture, and Entertainment. With the…
In the context of increasing urban risks, particularly from climate change-induced flooding, this paper presents an extended Reality (XR)-based framework to improve user risk training within urban built environments. The framework is…
Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling…
As we enter the era of domain-specific architectures, systems researchers must understand the requirements of emerging application domains. Augmented and virtual reality (AR/VR) or extended reality (XR) is one such important domain. This…
This paper presents the design and implementation of an Extended Reality (XR) platform for immersive, interactive visualization of Electronic Health Records (EHRs). The system extends beyond conventional 2D interfaces by visualizing both…
Motion tracking "telemetry" data lies at the core of nearly all modern extended reality (XR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to…
We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. In…
The face of simulation-based training has greatly evolved, with the most recent tools giving the ability to create virtual environments that rival realism. At first glance, it might appear that what the training sector needs is the most…