Related papers: ACM MMSys 2024 Bandwidth Estimation in Real Time C…
Next-generation wireless networks will provide users ubiquitous low-latency computing services using devices at the network edge, called mobile edge computing (MEC). The key operation of MEC, mobile computation offloading (MCO), is to…
Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…
Conversational shopping agents represent a critical consumer-facing application of Large Language Model (LLM)-powered agents, yet how to effectively apply post-training Reinforcement Learning (RL) to optimize such agents remains…
Network slicing is a key enabler for 5G to support various applications. Slices requested by service providers (SPs) have heterogeneous quality of service (QoS) requirements, such as latency, throughput, and jitter. It is imperative that…
The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…
Mobile edge computing (MEC) is expected to be an effective solution to deliver 360-degree virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC framework, which reduces the…
The technologies like Wi-Fi, Blue tooth, WiMax etc. have made Mobile Ad hoc Networks common in our Real life. Multi-media applications need to be supported on MANET. A certain level of QoS (Quality of Service) support is essential for Real…
Advancements in 6G wireless technology have elevated the importance of beamforming, especially for attaining ultra-high data rates via millimeter-wave (mmWave) frequency deployment. Although promising, mmWave bands require substantial beam…
Several studies have employed reinforcement learning (RL) to address the challenges of regional adaptive traffic signal control (ATSC) and achieved promising results. In this field, existing research predominantly adopts multi-agent…
The integration of artificial intelligence (AI) with the Internet of Things (IoT) enables task-oriented communication for multi-edge cooperative inference system, where edge devices transmit extracted features of local sensory data to an…
Cloud computing is a reliable solution to provide distributed computation power. However, real-time response is still challenging regarding the enormous amount of data generated by the IoT devices in 5G and 6G networks. Thus, multi-access…
Reasoning in large language models has long been a central research focus, and recent studies employing reinforcement learning (RL) have introduced diverse methods that yield substantial performance gains with minimal or even no external…
Background: The computationally intensive task of real-time rendering can be offloaded to remote cloud systems. However, due to network latency, interactive remote rendering (IRR) introduces the challenge of interaction latency (IL), which…
Quality of Service (QoS) metrics deal with network quantities, e.g. latency and loss, whereas Quality of Experience (QoE) provides a proxy metric for end-user experience. Many papers in the literature have proposed mappings between various…
Frequency control is an important problem in modern recommender systems. It dictates the delivery frequency of recommendations to maintain product quality and efficiency. For example, the frequency of delivering promotional notifications…
Though significant advancements have been achieved in developing long-context large language models (LLMs), the compromised quality of LLM-synthesized data for supervised fine-tuning (SFT) often affects the long-context performance of SFT…
Training large language models with reinforcement learning (RL) against verifiable rewards significantly enhances their reasoning abilities, yet remains computationally expensive due to inefficient uniform prompt sampling. We introduce…
Online reinforcement learning (RL) methods are often data-inefficient or unreliable, making them difficult to train on real robotic hardware, especially quadruped robots. Learning robotic tasks from pre-collected data is a promising…
Residual radio resources are abundant in wireless networks due to dynamic traffic load, which can be exploited to support high throughput for serving non-real-time (NRT) traffic. In this paper, we investigate how to achieve this by resource…
Low latency applications, such as multimedia communications, autonomous vehicles, and Tactile Internet are the emerging applications for next-generation wireless networks, such as 5th generation (5G) mobile networks. Existing physical-layer…