Related papers: Your device may know you better than you know your…
Smartwatches are increasingly being used to recognize human daily life activities. These devices may employ different kind of machine learning (ML) solutions. One of such ML models is Gradient Boosting Machine (GBM) which has shown an…
We develop a probabilistic graphical model (PGM) for artificially intelligent (AI) agents to infer human beliefs during a simulated urban search and rescue (USAR) scenario executed in a Minecraft environment with a team of three players.…
One-time login process in conventional authentication systems does not guarantee that the identified user is the actual user throughout the session. However, it is necessary to re-verify the user identity periodically throughout a login…
Virtual Reality (VR) applications require robust user identification systems to ensure secure access to equipment and protect worker identities. Motion tracking data from VR headsets and controllers has emerged as a powerful behavioral…
User authentication is essential to ensure secure access to computer systems, yet traditional methods face limitations in usability, cost, and security. Mouse dynamics authentication, based on the analysis of users' natural interaction…
Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…
New and more natural human-robot interfaces are of crucial interest to the evolution of robotics. This paper addresses continuous and real-time hand gesture spotting, i.e., gesture segmentation plus gesture recognition. Gesture patterns are…
Biometric systems based on Machine learning and Deep learning are being extensively used as authentication mechanisms in resource-constrained environments like smartphones and other small computing devices. These AI-powered facial…
This paper describes the experimental framework and results of the IJCB 2022 Mobile Behavioral Biometrics Competition (MobileB2C). The aim of MobileB2C is benchmarking mobile user authentication systems based on behavioral biometric traits…
Continuous Authentication (CA) using behavioural biometrics is a type of biometric identification that recognizes individuals based on their unique behavioural characteristics, like their typing style. However, the existing systems that use…
Utilization of the Internet in our everyday lives has made us vulnerable in terms of privacy and security of our data and systems. Therefore, there is a pressing need to protect our data and systems by improving authentication mechanisms,…
Metadata are associated to most of the information we produce in our daily interactions and communication in the digital world. Yet, surprisingly, metadata are often still catergorized as non-sensitive. Indeed, in the past, researchers and…
Cyber attacks has always been of a great concern. Websites and services with poor security layers are the most vulnerable to such cyber attacks. The attackers can easily access sensitive data like credit card details and social security…
In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and…
In this paper, we show that the tap gesture, performed when a user 'taps' a smartwatch onto an NFC-enabled terminal to make a payment, is a biometric capable of implicitly authenticating the user and simultaneously recognising…
MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system…
The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire…
Passenger flow allows the study of users' behavior through the public network and assists in designing new facilities and services. This flow is observed through interactions between passengers and infrastructure. For this task, Bluetooth…
Implicit authentication (IA) is gaining popularity over recent years due to its use of user behavior as the main input, relieving users from explicit actions such as remembering and entering passwords. However, such convenience comes with a…
The goal of this work is the identification of humans based on motion data in the form of natural hand gestures. In this paper, the identification problem is formulated as classification with classes corresponding to persons' identities,…