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Many processes, from gene interaction in biology to computer networks to social media, can be modeled more precisely as temporal hypergraphs than by regular graphs. This is because hypergraphs generalize graphs by extending edges to connect…

Human-Computer Interaction · Computer Science 2021-05-12 Maximilian T. Fischer , Devanshu Arya , Dirk Streeb , Daniel Seebacher , Daniel A. Keim , Marcel Worring

Due to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on neural radiance field or 3D Gaussian splatting are limited…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Jiahao Wu , Rui Peng , Jianbo Jiao , Jiayu Yang , Luyang Tang , Kaiqiang Xiong , Jie Liang , Jinbo Yan , Runling Liu , Ronggang Wang

Traditionally, neighborhood studies have used interviews, surveys, and manual image annotation guided by detailed protocols to identify environmental characteristics, including physical disorder, decay, street safety, and sociocultural…

Human-Computer Interaction · Computer Science 2025-10-14 Jina Kim , Leeje Jang , Yao-Yi Chiang , Guanyu Wang , Michelle C. Pasco

Advances in GPS telemetry technology have enabled analysis of animal movement in open areas. Ecologists today are utilizing modern analytic tools to study animal behaviors from large quantity of GPS coordinates. Analytic tools with…

Human-Computer Interaction · Computer Science 2020-01-31 Wei Li , Mathias Funk , Jasper Eikelboom , Aarnout Brombacher

We propose a method that leverages graph neural networks, multi-level message passing, and unsupervised training to enable real-time prediction of realistic clothing dynamics. Whereas existing methods based on linear blend skinning must be…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Artur Grigorev , Bernhard Thomaszewski , Michael J. Black , Otmar Hilliges

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wei Wei , Shaojie Zhang , Yonghao Dang , Jianqin Yin

Modern cities are increasingly reliant on data-driven insights to support decision making in areas such as transportation, public safety and environmental impact. However, city-level data often exists in heterogeneous formats, collected…

Machine Learning · Computer Science 2025-12-15 Takuya Kurihana , Xiaojian Zhang , Wing Yee Au , Hon Yung Wong

Flow Matching and Transformer architectures have demonstrated remarkable performance in image generation tasks, with recent work FlowAR [Ren et al., 2024] synergistically integrating both paradigms to advance synthesis fidelity. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Yingyu Liang , Zhizhou Sha , Zhenmei Shi , Zhao Song , Mingda Wan

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

While recent large vision-language models (VLMs) have improved generalization in vision-language navigation (VLN), existing methods typically rely on end-to-end pipelines that map vision-language inputs directly to short-horizon discrete…

As a unique biometric that can be perceived at a distance, gait has broad applications in person authentication, social security, and so on. Existing gait recognition methods suffer from changes in viewpoint and clothing and barely consider…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Jingqi Li , Jiaqi Gao , Yuzhen Zhang , Hongming Shan , Junping Zhang

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data…

Machine Learning · Computer Science 2020-12-08 Gustav Eje Henter , Simon Alexanderson , Jonas Beskow

Human motion recovered from monocular videos often appears overly smooth or dynamically inconsistent, even when joint positions are numerically accurate. We observe that this limitation stems from the absence of reliable high-order temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Dingkun Wei , Zehong Shen , Yan Xia , Georgios Pavlakos , Yujun Shen , Xiaowei Zhou

Forecasting pedestrians' future motions is essential for autonomous driving systems to safely navigate in urban areas. However, existing prediction algorithms often overly rely on past observed trajectories and tend to fail around abrupt…

Computer Vision and Pattern Recognition · Computer Science 2022-03-07 Dongxu Guo , Taylor Mordan , Alexandre Alahi

We tackle the challenge of reliably and automatically localizing pedestrians in real-life conditions through overhead depth imaging at unprecedented high-density conditions. Leveraging upon a combination of Histogram of Oriented…

Computer Vision and Pattern Recognition · Computer Science 2021-02-17 Werner Kroneman , Alessandro Corbetta , Federico Toschi

Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Cheng Zheng , William Koch , Baiang Li , Felix Heide

Dynamic graphs are rife with higher-order interactions, such as co-authorship relationships and protein-protein interactions in biological networks, that naturally arise between more than two nodes at once. In spite of the ubiquitous…

Machine Learning · Computer Science 2021-02-09 Manohar Kaul , Masaaki Imaizumi

Human motion taxonomies serve as high-level hierarchical abstractions that classify how humans move and interact with their environment. They have proven useful to analyse grasps, manipulation skills, and whole-body support poses. Despite…

Vision-based deep learning (DL) methods have made great progress in learning autonomous driving models from large-scale crowd-sourced video datasets. They are trained to predict instantaneous driving behaviors from video data captured by…

Human-Computer Interaction · Computer Science 2021-09-24 Suphanut Jamonnak , Ye Zhao , Xinyi Huang , Md Amiruzzaman

Deep learning typically requires vast numbers of training examples in order to be used successfully. Conversely, motion capture data is often expensive to generate, requiring specialist equipment, along with actors to generate the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-29 Connor Daly
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