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Developing general-purpose embodied agents is a core challenge in AI. Minecraft provides rich complexity and internet-scale data, but its slow speed and engineering overhead make it unsuitable for rapid prototyping. Crafter offers a…
Reinforcement learning agents must generalize beyond their training experience. Prior work has focused mostly on identical training and evaluation environments. Starting from the recently introduced Crafter benchmark, a 2D open world…
In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance…
In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…
Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills,…
Mobile Crowd Computing (MCdC) leverages the idle computational capacity of consumer smartphones to enable distributed task processing at scale; however, widespread real-world adoption remains constrained by the absence of developer-oriented…
We present Seed1.8, a foundation model aimed at generalized real-world agency: going beyond single-turn prediction to multi-turn interaction, tool use, and multi-step execution. Seed1.8 keeps strong LLM and vision-language performance while…
In the Cloud-Edge Continuum, dynamic infrastructure change and variable workloads complicate efficient resource management. Centralized methods can struggle to adapt, whilst purely decentralized policies lack global oversight. This paper…
Agents for computer use (ACUs) are an emerging class of systems capable of executing complex tasks on digital devices -- such as desktops, mobile phones, and web platforms -- given instructions in natural language. These agents can automate…
Creating scalable and believable game societies requires balancing authorial control with computational cost. Existing scripted NPC systems scale efficiently but are often rigid, whereas fully LLM-driven agents can produce richer social…
We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…
Large language model (LLM) agents have demonstrated strong capabilities in long-horizon tasks by interleaving reasoning with tool use. However, as these agents scale to complex workflows such as software engineering and open-ended research,…
We introduce CRAFT, a multi-agent benchmark for evaluating pragmatic communication in large language models under strict partial information. In this setting, multiple agents with complementary but incomplete views must coordinate through…
Large Language Models (LLMs) exhibit remarkable capabilities in the hierarchical decomposition of complex tasks through semantic reasoning. However, their application in embodied systems faces challenges in ensuring reliable execution of…
Evaluating the general abilities of intelligent agents requires complex simulation environments. Existing benchmarks typically evaluate only one narrow task per environment, requiring researchers to perform expensive training runs on many…
Learning generalist embodied agents, able to solve multitudes of tasks in different domains is a long-standing problem. Reinforcement learning (RL) is hard to scale up as it requires a complex reward design for each task. In contrast,…
Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen elements. While large datasets exist for web and mobile interactions, high-quality resources for desktop…
Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding…
With the rapid advancements in Large Language Models (LLMs), an increasing number of studies have leveraged LLMs as the cognitive core of agents to address complex task decision-making challenges. Specially, recent research has demonstrated…
This paper presents CRADLE, a conversational framework for design space exploration of RTL designs using LLM-based multi-agent systems. Unlike existing rigid approaches, CRADLE enables user-guided flows with internal self-verification,…