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We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the…

Computer Science and Game Theory · Computer Science 2019-11-25 Haris Aziz , Hau Chan , Barton E. Lee , Bo Li , Toby Walsh

We study mechanisms for the facility location problem augmented with predictions of the optimal facility location. We demonstrate that an egalitarian viewpoint which considers both the maximum distance of any agent from the facility and the…

Computer Science and Game Theory · Computer Science 2025-08-07 Toby Walsh

Consider a multi-class preemptive-resume $M/D/1$ queueing system that supports advance reservations (AR). In this system, strategic customers must decide whether to reserve a server in advance (thereby gaining higher priority) or avoid AR.…

Computer Science and Game Theory · Computer Science 2018-06-22 Eran Simhon , David Starobinski

Motivated by applications from gig economy and online marketplaces, we study a two-sided queueing system under joint pricing and matching controls. The queueing system is modeled by a bipartite graph, where the vertices represent customer…

Optimization and Control · Mathematics 2025-03-12 Sushil Mahavir Varma , Pornpawee Bumpensanti , Siva Theja Maguluri , He Wang

We describe a two-stage mechanism that fully implements the set of efficient outcomes in two-agent environments with quasi-linear utilities. The mechanism asks one agent to set prices for each outcome, and the other agent to make a choice,…

Theoretical Economics · Economics 2023-04-25 Federico Echenique , Matías Núñez

We consider a new setting of facility location games with ordinal preferences. In such a setting, we have a set of agents and a set of facilities. Each agent is located on a line and has an ordinal preference over the facilities. Our goal…

Computer Science and Game Theory · Computer Science 2021-07-06 Hau Chan , Minming Li , Chenhao Wang

Motivated by the dynamic assortment offerings and item pricings occurring in e-commerce, we study a general problem of allocating finite inventories to heterogeneous customers arriving sequentially. We analyze this problem under the…

Data Structures and Algorithms · Computer Science 2019-05-14 Will Ma , David Simchi-Levi

We consider a game where a finite number of retailers choose a location, given that their potential consumers are distributed on a network. Retailers do not compete on price but only on location, therefore each consumer shops at the closest…

Computer Science and Game Theory · Computer Science 2019-01-03 Gaëtan Fournier , Marco Scarsini

We study a distributed facility location problem in which a set of agents, each with a private position on the real line, is partitioned into a collection of fixed, disjoint groups. The goal is to open $k$ facilities at locations chosen…

Computer Science and Game Theory · Computer Science 2026-01-22 Argyrios Deligkas , Panagiotis Kanellopoulos , Alexandros A. Voudouris

We consider a truthful facility location problem with agents that have private positions on the line of real numbers and known optional preferences over two obnoxious facilities that must be placed at locations chosen from a given set of…

Computer Science and Game Theory · Computer Science 2024-10-22 Panagiotis Kanellopoulos , Alexandros A. Voudouris

We study a problem where wireless service providers compete for heterogenous wireless users. The users differ in their utility functions as well as in the perceived quality of service of individual providers. We model the interaction of an…

Information Theory · Computer Science 2010-07-08 Vojislav Gajić , Jianwei Huang , Bixio Rimoldi

We study the facility location games with candidate locations from a mechanism design perspective. Suppose there are n agents located in a metric space whose locations are their private information, and a group of candidate locations for…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang , Yingchao Zhao

This paper examines equilibria in dynamic two-sided matching games, extending Gale and Shapley's foundational model to a non-cooperative, decentralized, and dynamic framework. We focus on markets where agents have utility functions and…

Theoretical Economics · Economics 2024-12-02 Nadia Guiñazú , Pablo Neme , Jorge Oviedo

We study Facility Location with Matching, a Facility Location problem where, given additional information about which pair of clients is compatible to be matched, we need to match as many clients as possible and assign each matched client…

Data Structures and Algorithms · Computer Science 2026-02-24 Fateme Abbasi , Martin Böhm , Jarosław Byrka , Matin Mohammadi , Yongho Shin

In this paper, we consider microgrids that interconnect prosumers with distributed energy resources and dynamic loads. Prosumers are connected through the microgrid to trade energy and gain profit while respecting the network constraints.…

Systems and Control · Electrical Eng. & Systems 2024-02-07 Zeinab Salehi , Yijun Chen , Ian R. Petersen , Elizabeth L. Ratnam , Guodong Shi

We propose a new scalable algorithm for facility location. Facility location is a classic problem, where the goal is to select a subset of facilities to open, from a set of candidate facilities F , in order to serve a set of clients C. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-13 Kiran Garimella , Gianmarco De Francisci Morales , Aristides Gionis , Mauro Sozio

We consider a class of jump games in which agents of different types occupy the nodes of a graph aiming to maximize the variety of types in their neighborhood. In particular, each agent derives a utility equal to the number of types…

Computer Science and Game Theory · Computer Science 2025-05-16 Lata Narayanan , Jaroslav Opatrny , Shanmukha Tummala , Alexandros A. Voudouris

How is efficiency affected when demand excesses over supply are signalled through waiting in queues? We consider a class of congestion games with a nonatomic set of players of a constant mass, based on a formulation of generic linear…

Computer Science and Game Theory · Computer Science 2020-11-18 Costas Courcoubetis , Antonis Dimakis

We introduce a game model called "customer attraction game" to demonstrate the competition among online content providers. In this model, customers exhibit interest in various topics. Each content provider selects one topic and benefits…

Computer Science and Game Theory · Computer Science 2024-10-11 Xiaotie Deng , Hangxin Gan , Ningyuan Li , Weian Li , Qi Qi

Logistics network is expected that opened facilities work continuously for a long time horizon without any failure, but in real world problems, facilities may face disruptions. This paper studies a reliable joint inventory location problem…

Data Structures and Algorithms · Computer Science 2017-11-28 Elham Taghizadeh , Mostafa Abedzadeh , Mostafa Setak