Related papers: Cover Edge-Based Novel Triangle Counting
We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…
The number of triangles (hereafter denoted by $\Delta$) is an important metric to analyze massive graphs. It is also used to compute clustering coefficient in networks. This paper proposes a new algorithm called PES (Priority Edge Sampling)…
The densest subgraph problem has received significant attention, both in theory and in practice, due to its applications in problems such as community detection, social network analysis, and spam detection. Due to the high cost of obtaining…
Given a graph stream, how can we estimate the number of triangles in it using multiple machines with limited storage? Specifically, how should edges be processed and sampled across the machines for rapid and accurate estimation? The count…
One fundamental problem in temporal graph analysis is to count the occurrences of small connected subgraph patterns (i.e., motifs), which benefits a broad range of real-world applications, such as anomaly detection, structure prediction,…
From social science to biology, numerous applications often rely on graphlets for intuitive and meaningful characterization of networks at both the global macro-level as well as the local micro-level. While graphlets have witnessed a…
Estimating the number of triangles in a graph is one of the most fundamental problems in sublinear algorithms. In this work, we provide an algorithm that approximately counts the number of triangles in a graph using only polylogarithmic…
Counting the number of small patterns is a central task in network analysis. While this problem is well studied for graphs, many real-world datasets are naturally modeled as hypergraphs, motivating the need for efficient hypergraph motif…
In this paper, we consider the problems from the area of sublinear-time algorithms of edge sampling, edge counting, and triangle counting. Part of our contribution is that we consider three different settings, differing in the way in which…
The problem of counting collisions or interactions is common in areas as computer graphics and scientific simulations. Since it is a major bottleneck in applications of these areas, a lot of research has been carried out on such subject,…
Triangle centrality is introduced for finding important vertices in a graph based on the concentration of triangles surrounding each vertex. It has the distinct feature of allowing a vertex to be central if it is in many triangles or none…
We propose Distributed Neighbor Expansion (Distributed NE), a parallel and distributed graph partitioning method that can scale to trillion-edge graphs while providing high partitioning quality. Distributed NE is based on a new heuristic,…
This paper studies the nucleus decomposition problem, which has been shown to be useful in finding dense substructures in graphs. We present a novel parallel algorithm that is efficient both in theory and in practice. Our algorithm achieves…
We present a new parallel algorithm for $k$-clique counting/listing that has polylogarithmic span (parallel time) and is work-efficient (matches the work of the best sequential algorithm) for sparse graphs. Our algorithm is based on…
The core numbers of vertices in a graph are one of the most well-studied cohesive subgraph models because of the linear running time. In practice, many data graphs are dynamic graphs that are continuously changing by inserting or removing…
Subgraph counting aims to count the number of occurrences of a subgraph T (aka as a template) in a given graph G. The basic problem has found applications in diverse domains. The problem is known to be computationally challenging - the…
We study dynamic graph algorithms in the Massively Parallel Computation model, which was inspired by practical data processing systems. Our goal is to provide algorithms that can efficiently handle large batches of edge insertions and…
Algorithms for finding minimum or bounded vertex covers in graphs use a branch-and-reduce strategy, which involves exploring a highly imbalanced search tree. Prior GPU solutions assign different thread blocks to different sub-trees, while…
We revisit the algorithmic problem of finding a triangle in a graph (\textsc{Triangle Detection}), and examine its relation to other problems such as \textsc{3Sum}, \textsc{Independent Set}, and \textsc{Graph Coloring}. We obtain several…
Triadic analysis encompasses a useful set of graph mining methods that are centered on the concept of a triad, which is a subgraph of three nodes. Such methods are often applied in the social sciences as well as many other diverse fields.…