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Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Haibo Yang , Yang Chen , Yingwei Pan , Ting Yao , Zhineng Chen , Zuxuan Wu , Yu-Gang Jiang , Tao Mei

A precise and user-friendly manipulation of image content while preserving image fidelity has always been crucial to the field of image editing. Thanks to the power of generative models, recent point-based image editing methods allow users…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Minxing Luo , Wentao Cheng , Jian Yang

In the realm of 3D computer vision, parametric models have emerged as a ground-breaking methodology for the creation of realistic and expressive 3D avatars. Traditionally, they rely on Principal Component Analysis (PCA), given its ability…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Rolandos Alexandros Potamias , Michail Tarasiou , Stylianos Ploumpis , Stefanos Zafeiriou

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Xiaoyu Xiang , Liat Sless Gorelik , Yuchen Fan , Omri Armstrong , Forrest Iandola , Yilei Li , Ita Lifshitz , Rakesh Ranjan

While 2D diffusion models have achieved remarkable success in identity-preserving personalization, extending this capability to 3D assets remains a significant challenge due to the complexities of multi-view consistency and spatial control.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jinxin Ai , Matthias Nießner , Ziya Erkoç

Latent diffusion models for image generation have crossed a quality threshold which enabled them to achieve mass adoption. Recently, a series of works have made advancements towards replicating this success in the 3D domain, introducing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Anchit Gupta , Wenhan Xiong , Yixin Nie , Ian Jones , Barlas Oğuz

As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle…

Graphics · Computer Science 2025-03-24 Dana Cohen-Bar , Daniel Cohen-Or , Gal Chechik , Yoni Kasten

3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Jingzhi Bao , Xueting Li , Ming-Hsuan Yang

We present GOATex, a diffusion-based method for 3D mesh texturing that generates high-quality textures for both exterior and interior surfaces. While existing methods perform well on visible regions, they inherently lack mechanisms to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Hyunjin Kim , Kunho Kim , Adam Lee , Wonkwang Lee

Distilling 3D representations from pretrained 2D diffusion models is essential for 3D creative applications across gaming, film, and interior design. Current SDS-based methods are hindered by inefficient information distillation from…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Haoran Li , Yuli Tian , Yonghui Wang , Yong Liao , Lin Wang , Yuyang Wang , Peng Yuan Zhou

Video editing is a challenging task that requires manipulating videos on both the spatial and temporal dimensions. Existing methods for video editing mainly focus on changing the appearance or style of the objects in the video, while…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Yao Teng , Enze Xie , Yue Wu , Haoyu Han , Zhenguo Li , Xihui Liu

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…

Graphics · Computer Science 2020-01-15 Jorge Gutierrez , Julien Rabin , Bruno Galerne , Thomas Hurtut

The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion models. Naturally, the question arises if this can be also…

Computer Vision and Pattern Recognition · Computer Science 2023-04-26 Christina Tsalicoglou , Fabian Manhardt , Alessio Tonioni , Michael Niemeyer , Federico Tombari

We present 3D PixBrush, a method for performing image-driven edits of local regions on 3D meshes. 3D PixBrush predicts a localization mask and a synthesized texture that faithfully portray the object in the reference image. Our predicted…

Graphics · Computer Science 2025-07-08 Dale Decatur , Itai Lang , Kfir Aberman , Rana Hanocka

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Basavaraj Sunagad , Heming Zhu , Mohit Mendiratta , Adam Kortylewski , Christian Theobalt , Marc Habermann

Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Yuanxun Lu , Jingyang Zhang , Shiwei Li , Tian Fang , David McKinnon , Yanghai Tsin , Long Quan , Xun Cao , Yao Yao

Precise geometric control in image generation is essential for engineering \& product design and creative industries to control 3D object features accurately in image space. Traditional 3D editing approaches are time-consuming and demand…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Phillip Mueller , Talip Uenlue , Sebastian Schmidt , Marcel Kollovieh , Jiajie Fan , Stephan Guennemann , Lars Mikelsons

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Bangbang Yang , Wenqi Dong , Lin Ma , Wenbo Hu , Xiao Liu , Zhaopeng Cui , Yuewen Ma

Despite the latest remarkable advances in generative modeling, efficient generation of high-quality 3D assets from textual prompts remains a difficult task. A key challenge lies in data scarcity: the most extensive 3D datasets encompass…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Antoine Mercier , Ramin Nakhli , Mahesh Reddy , Rajeev Yasarla , Hong Cai , Fatih Porikli , Guillaume Berger

While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 AmirHossein Zamani , Tianhao Xie , Amir G. Aghdam , Tiberiu Popa , Eugene Belilovsky