Related papers: Random Generation of Git Graphs
Classic Graph Neural Network (GNN) inference approaches, designed for static graphs, are ill-suited for streaming graphs that evolve with time. The dynamism intrinsic to streaming graphs necessitates constant updates, posing unique…
As the field of Graph Neural Networks (GNN) continues to grow, it experiences a corresponding increase in the need for large, real-world datasets to train and test new GNN models on challenging, realistic problems. Unfortunately, such graph…
Foundation models are pretrained on large-scale corpora to learn generalizable patterns across domains and tasks -- such as contours, textures, and edges in images, or tokens and sentences in text. In contrast, discovering such generalities…
Graphs are ubiquitous in encoding relational information of real-world objects in many domains. Graph generation, whose purpose is to generate new graphs from a distribution similar to the observed graphs, has received increasing attention…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
Many common graph data mining tasks take the form of identifying dense subgraphs (e.g. clustering, clique-finding, etc). In biological applications, the natural model for these dense substructures is often a complete bipartite graph…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
A $k$-colouring of a graph $G$ is an assignment of at most $k$ colours to the vertices of $G$ so that adjacent vertices are assigned different colours. The reconfiguration graph of the $k$-colourings, $\mathcal{R}_k(G)$, is the graph whose…
We propose a Greedy strategy to solve the problem of Graph Cut, called GGC. It starts from the state where each data sample is regarded as a cluster and dynamically merges the two clusters which reduces the value of the global objective…
We propose a new, training-free method, Graph Reasoning via Retrieval Augmented Framework (GRRAF), that harnesses retrieval-augmented generation (RAG) alongside the code-generation capabilities of large language models (LLMs) to address a…
Hypergraphs are structures that can be decomposed or described; in other words they are recursively countable. Here, we get exact and asymptotic enumeration results on hypergraphs by means of exponential generating functions. The number of…
We present BatchGNN, a distributed CPU system that showcases techniques that can be used to efficiently train GNNs on terabyte-sized graphs. It reduces communication overhead with macrobatching in which multiple minibatches' subgraph…
We introduce graph normalizing flows: a new, reversible graph neural network model for prediction and generation. On supervised tasks, graph normalizing flows perform similarly to message passing neural networks, but at a significantly…
Analyzing massive complex networks yields promising insights about our everyday lives. Building scalable algorithms to do so is a challenging task that requires a careful analysis and an extensive evaluation. However, engineering such…
We define a growing model of random graphs. Given a sequence of nonnegative integers $\{d_n\}_{n=0}^\infty$ with the property that $d_i\leq i$, we construct a random graph on countably infinitely many vertices $v_0,v_1\ldots$ by the…
We introduce a class of random graph processes, which we call flip processes. Each such process is given by a rule which is a function $\mathcal{R}:\mathcal{H}_k\rightarrow \mathcal{H}_k$ from all labeled $k$-vertex graphs into itself ($k$…
The $k$-cap (or $k$-winners-take-all) process on a graph works as follows: in each iteration, exactly $k$ vertices of the graph are in the cap (i.e., winners); the next round winners are the vertices that have the highest total degree to…
We propose two efficient algorithms for generating uniform random directed acyclic graphs, including an asymptotically optimal exact-size sampler that performs $\frac{n^2}{2} + o(n^2)$ operations and requests to a random generator. This was…
The problem of labeled graph generation is gaining attention in the Deep Learning community. The task is challenging due to the sparse and discrete nature of graph spaces. Several approaches have been proposed in the literature, most of…
Neural networks that compute over graph structures are a natural fit for problems in a variety of domains, including natural language (parse trees) and cheminformatics (molecular graphs). However, since the computation graph has a different…