Related papers: Atropos-k is PSPACE-complete
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…
We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…
In this paper, we study the cooperative card game, The Crew: The Quest for Planet Nine from the viewpoint of algorithmic combinatorial game theory. The Crew: The Quest for Planet Nine, is a game based on traditional trick-taking card games,…
Consider the following puzzle: a farmland consists of several fields, each occupied by either a farmer, a fox, a chicken, or a caterpillar. Creatures in neighboring fields can swap positions as long as the fox avoids the farmer, the chicken…
We initiate the study of trembling-hand perfection in sequential (i.e., extensive-form) games with correlation. We introduce the extensive-form perfect correlated equilibrium (EFPCE) as a refinement of the classical extensive-form…
The problem of determining if the on-line chromatic number of a graph is less than or equal to k, given a pre-coloring, is shown to be PSPACE-complete.
In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…
We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
For all $k \geq 1$, we show that deciding whether a graph is $k$-planar is NP-complete, extending the well-known fact that deciding 1-planarity is NP-complete. Furthermore, we show that the gap version of this decision problem is…
A $k$-path vertex cover ($k$-PVC) of a graph $G$ is a vertex subset $I$ such that each path on $k$ vertices in $G$ contains at least one member of $I$. Imagine that a token is placed on each vertex of a $k$-PVC. Given two $k$-PVCs $I, J$ of…
There have been extensive studies on learning in zero-sum games, focusing on the analysis of the existence and algorithmic convergence of Nash equilibrium (NE). Existing studies mainly focus on symmetric games where the strategy spaces of…
We introduce the Polychromatic Traveling Salesman Problem (PCTSP), where the input is an edge weighted graph whose vertices are partitioned into $k$ equal-sized color classes, and the goal is to find a minimum-length Hamiltonian cycle that…
We study the problem of deciding whether some PSPACE-complete problems have models of bounded size. Contrary to problems in NP, models of PSPACE-complete problems may be exponentially large. However, such models may take polynomial space in…
Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in…
We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…
Concurrent games with a fixed number of agents have been thoroughly studied, with various solution concepts and objectives for the agents. In this paper, we consider concurrent games with an arbitrary number of agents, and study the problem…
In the last three decades, the $k$-SUM hypothesis has emerged as a satisfying explanation of long-standing time barriers for a variety of algorithmic problems. Yet to this day, the literature knows of only few proven consequences of a…
We investigate the classical and distributed complexity of \emph{$k$-partial $c$-coloring} where $c=k$, a natural generalization of Brooks' theorem where each vertex should be colored from the palette $\{1,\ldots,c\} = \{1,\ldots,k\}$ such…