Related papers: Three-Dimensional Freeform Reflector Design with a…
We combine two-dimensional freeform reflector design with a scattering surface modelled using microfacets, i.e., small specular surfaces representing surface roughness. The model results in a convolution integral for the scattered light…
We introduce a novel approach to calculating three-dimensional freeform reflectors with a scattering surface. Our method is based on optimal transport and utilizes a Fredholm integral equation to express scattering. By solving this integral…
We present a novel approach of modelling surface light scattering in the context of freeform optical design. The model relies on energy conservation and optimal transport theory. For isotropic scattering in cylindrically or rotationally…
We present an inverse method for transforming a given parallel light emittance to two light distributions at different parallel target planes using two freeform reflectors. The reflectors control both the spatial and directional target…
Reflective imaging systems form an important part of photonic devices such as spectrometers, telescopes, augmented and virtual reality headsets or lithography platforms. Reflective optics provide unparalleled spectral performance and can be…
Sensing and manipulating targets hidden under scattering media are universal problems that take place in applications ranging from deep-tissue optical imaging to laser surgery. A major issue in these applications is the shallow light…
Reflection phase imaging provides label-free, high-resolution characterization of biological samples, typically using interferometric-based techniques. Here, we investigate reflection phase microscopy from intensity-only measurements under…
We present a technique to optimize the reflectivity of a surface while preserving its overall shape. The naive optimization of the mesh vertices using the gradients of reflectivity simulations results in undesirable distortion. In contrast,…
Light scattering from self-affine homogeneous isotropic random rough surfaces is studied using the ray-optics approximation. Numerical methods are developed to accelerate the first-order scattering simulations from surfaces represented as…
In this paper we propose a method to compute a freeform reflector system for collimating and shaping a beam from a point source. We construct these reflectors such that the radiant intensity of the source is converted into a desired target.…
Imaging systems are inherently prone to aberrations. We present an optimization method to design two-dimensional freeform reflectors that minimize aberrations for various parallel ray beams incident on the optical system. We iteratively…
In this paper, we study the problem of reproducing the world lighting from a single image of an object covered with random specular microfacets on the surface. We show that such reflectors can be interpreted as a randomized mapping from the…
In this paper we propose a method to design a freeform lens including the effect of Fresnel reflections on the transmitted intensity. This method is elaborated for a lens with one freeform surface shaping a far-field target from a point…
An uncommon double-ray scenario of light resonant scattering by a periodic metasurface is proposed to provide strong non-specular reflection. The metasurface is constracted as an array of silicon nanodisks placed on thin silica-on-metal…
In this work, we present a detailed procedure of computer implementation of the laws of refraction and reflection on an arbitrary surface with rotational symmetry with respect to the propagation axis. The goal is to facilitate the…
This paper presents a new method to model X-ray scattering on random rough surfaces. It combines the approaches we presented in two previous papers -- \zs\cite{zhao03} \& \pz\cite{zhao15}. An actual rough surface is (incompletely) described…
Modeling non-Lambertian effects such as facial specularity leads to a more realistic 3D Morphable Face Model. Existing works build parametric models for diffuse and specular albedo using Light Stage data. However, only diffuse and specular…
The roughness of glass surfaces after different stages of etching is investigated by reflection measurements with a spectrophotometer, light scattering, and atomic-force microscopy (in small scale), and Talysurf (in large scale). The…
On the basis of general theoretical results developed previously in [JETP 112, 246 (2011)], we analyze the reflection of quasiresonant light from a plane surface of dense and disordered ensemble of motionless point scatters. Angle…
Most of the physically based techniques for rendering translucent objects use the diffusion theory of light scattering in turbid media. The widely used dipole diffusion model (Jensen et al. 2001) applies the diffusion-theory formula derived…