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Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial…
Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighting, a key step toward generative modeling of real-world…
As neural networks grow larger and more complex and data-hungry, training costs are skyrocketing. Especially when lifelong learning is necessary, such as in recommender systems or self-driving cars, this might soon become unsustainable. In…
Relying on either deep models or physical models are two mainstream approaches for solving inverse sample reconstruction problems in programmable illumination computational microscopy. Solutions based on physical models possess strong…
In this paper, we propose the first framework that leverages physically-based inverse rendering for novel lighting generation on existing real-world human demonstrations of robotic manipulation tasks. Specifically, inverse rendering…
Although a significant progress has been witnessed in supervised person re-identification (re-id), it remains challenging to generalize re-id models to new domains due to the huge domain gaps. Recently, there has been a growing interest in…
The past year has witnessed a rapid development of masked image modeling (MIM). MIM is mostly built upon the vision transformers, which suggests that self-supervised visual representations can be done by masking input image parts while…
Person re-identification (re-id), an emerging problem in visual surveillance, deals with maintaining entities of individuals whilst they traverse various locations surveilled by a camera network. From a visual perspective re-id is…
We introduce a novel approach to single-view face relighting in the wild, addressing challenges such as global illumination and cast shadows. A common scheme in recent methods involves intrinsically decomposing an input image into 3D shape,…
Low-light image enhancement (LLIE) aims to improve the illuminance of images due to insufficient light exposure. Recently, various lightweight learning-based LLIE methods have been proposed to handle the challenges of unfavorable prevailing…
We propose Light-Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light-shadow interactions…
We present a deep learning approach to reconstruct scene appearance from unstructured images captured under collocated point lighting. At the heart of Deep Reflectance Volumes is a novel volumetric scene representation consisting of…
Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with…
Recent advancements in adapting vision-language pre-training models like CLIP for person re-identification (ReID) tasks often rely on complex adapter design or modality-specific tuning while neglecting cross-modal interaction, leading to…
3D reconstruction is a useful tool for surgical planning and guidance. However, the lack of available medical data stunts research and development in this field, as supervised deep learning methods for accurate disparity estimation rely…
In this paper, we address a highly challenging yet critical task: unsupervised long-term person re-identification with clothes change. Existing unsupervised person re-id methods are mainly designed for short-term scenarios and usually rely…
Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of…
Pre-training is a dominant paradigm in computer vision. For example, supervised ImageNet pre-training is commonly used to initialize the backbones of object detection and segmentation models. He et al., however, show a surprising result…
3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene illumination. For high quality relighting, existing methods…
Existing portrait relighting methods struggle with precise control over facial shadows, particularly when faced with challenges such as handling hard shadows from directional light sources or adjusting shadows while remaining in harmony…