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While the presentation of photo-realistic appearance plays a major role in immersion in an augmented virtuality environment, displaying the photo-realistic appearance of real objects remains a challenging problem. Recent developments in…

Human-Computer Interaction · Computer Science 2022-10-25 Yuichi Hiroi , Yuta Itoh , Jun Rekimoto

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

This work proposes a novel method based on a pseudo-parabolic diffusion process to be employed for texture recognition. The proposed operator is applied over a range of time scales giving rise to a family of images transformed by nonlinear…

Computer Vision and Pattern Recognition · Computer Science 2021-01-26 Jardel Vieira , Eduardo Abreu , Joao B. Florindo

Most motion deblurring algorithms rely on spatial-domain convolution models, which struggle with the complex, non-linear blur arising from camera shake and object motion. In contrast, we propose a novel single-image deblurring approach that…

Image and Video Processing · Electrical Eng. & Systems 2025-01-23 Wang Pang , Zhihao Zhan , Xiang Zhu , Yechao Bai

High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Arianna Rampini , Kanika Madan , Bruno Roy , AmirHossein Zamani , Derek Cheung

In this paper, we review the background of physical reality, virtual reality, and some traditional mixed forms of them. Based on the current knowledge, we propose a new unified concept called symmetrical reality to describe the physical and…

Human-Computer Interaction · Computer Science 2019-03-08 Zhenliang Zhang , Cong Wang , Dongdong Weng , Yue Liu , Yongtian Wang

In this paper, we present feature-based technique for construction of mosaic image from underwater video sequence, which suffers from parallax distortion due to propagation properties of light in the underwater environment. The most of the…

Computer Vision and Pattern Recognition · Computer Science 2014-11-11 Nagaraja S. , Prabhakar C. J. , Praveen Kumar P. U

6D pose estimation of textureless objects is a valuable but challenging task for many robotic applications. In this work, we propose a framework to address this challenge using only RGB images acquired from multiple viewpoints. The core…

Robotics · Computer Science 2023-02-23 Jun Yang , Wenjie Xue , Sahar Ghavidel , Steven L. Waslander

Unpaired image translation algorithms can be used for sim2real tasks, but many fail to generate temporally consistent results. We present a new approach that combines differentiable rendering with image translation to achieve temporal…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Ryan Burgert , Jinghuan Shang , Xiang Li , Michael Ryoo

Challenging to capture, and challenging to display on a cellphone screen, the panorama paradoxically remains both a staple and underused feature of modern mobile camera applications. In this work we address both of these challenges with a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Ilya Chugunov , Amogh Joshi , Kiran Murthy , Francois Bleibel , Felix Heide

A common problem in the 4D reconstruction of people from multi-view video is the quality of the captured dynamic texture appearance which depends on both the camera resolution and capture volume. Typically the requirement to frame cameras…

Computer Vision and Pattern Recognition · Computer Science 2021-09-01 Marco Pesavento , Marco Volino , Adrian Hilton

Inverse rendering aims to reconstruct the scene properties of objects solely from multiview images. However, it is an ill-posed problem prone to producing ambiguous estimations deviating from physically accurate representations. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Georgios Kouros , Minye Wu , Sushruth Nagesh , Xianling Zhang , Tinne Tuytelaars

We introduce 3D Moments, a new computational photography effect. As input we take a pair of near-duplicate photos, i.e., photos of moving subjects from similar viewpoints, common in people's photo collections. As output, we produce a video…

Computer Vision and Pattern Recognition · Computer Science 2022-05-13 Qianqian Wang , Zhengqi Li , David Salesin , Noah Snavely , Brian Curless , Janne Kontkanen

Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Huayan Zhang , Tianwei Zhang , Tin Lun Lam , Sethu Vijayakumar

We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…

Graphics · Computer Science 2013-08-05 Bo Li , Xin Zhao

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

Graphics · Computer Science 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer

To recognize textures many methods have been developed along the years. However, texture datasets may be hard to be classified due to artefacts such as a variety of scale, illumination and noise. This paper proposes the application of…

Computer Vision and Pattern Recognition · Computer Science 2016-12-21 Mariane Barros Neiva , Antoine Manzanera , Odemir Martinez Bruno

Previous attempts to integrate Neural Radiance Fields (NeRF) into the Simultaneous Localization and Mapping (SLAM) framework either rely on the assumption of static scenes or require the ground truth camera poses, which impedes their…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Chengyao Duan , Zhiliu Yang
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