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We study a participatory budgeting problem, where a set of strategic agents wish to split a divisible budget among different projects, by aggregating their proposals on a single division. Unfortunately, the straight-forward rule that…

Computer Science and Game Theory · Computer Science 2022-03-21 Ioannis Caragiannis , George Christodoulou , Nicos Protopapas

We consider a participatory budgeting problem in which each voter submits a proposal for how to divide a single divisible resource (such as money or time) among several possible alternatives (such as public projects or activities) and these…

Computer Science and Game Theory · Computer Science 2022-01-24 Rupert Freeman , David M. Pennock , Dominik Peters , Jennifer Wortman Vaughan

We study the budget aggregation problem in which a set of strategic voters must split a finite divisible resource (such as money or time) among a set of competing projects. Our goal is twofold: We seek truthful mechanisms that provide…

Computer Science and Game Theory · Computer Science 2024-03-26 Rupert Freeman , Ulrike Schmidt-Kraepelin

Budget aggregation is a process in which citizens vote by declaring their individual ideal budget allocation, and a pre-determined rule aggregates all votes into a single outcome. Recent theoretical work has proposed various aggregation…

Computer Science and Game Theory · Computer Science 2026-04-14 Ayelet Amster , Lioz Akirav , Rica Gonen , Erel Segal-Halevi

We study a budget-aggregation setting in which a number of voters report their ideal distribution of a budget over a set of alternatives, and a mechanism aggregates these reports into an allocation. Ideally, such mechanisms are truthful,…

Computer Science and Game Theory · Computer Science 2024-07-26 Mark de Berg , Rupert Freeman , Ulrike Schmidt-Kraepelin , Markus Utke

We focus on a simple, one-dimensional collective decision problem (often referred to as the facility location problem) and explore issues of strategyproofness and proportionality-based fairness. We introduce and analyze a hierarchy of…

Computer Science and Game Theory · Computer Science 2023-11-29 Haris Aziz , Alexander Lam , Barton E. Lee , Toby Walsh

In approval-based budget division, the task is to allocate a divisible resource to the candidates based on the voters' approval preferences over the candidates. For this setting, Brandl et al. [2021] have shown that no distribution rule can…

Computer Science and Game Theory · Computer Science 2026-05-13 Haris Aziz , Patrick Lederer , Jeremy Vollen

We study a participatory budgeting problem of aggregating the preferences of agents and dividing a budget over the projects. A budget division solution is a probability distribution over the projects. The main purpose of our study concerns…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang

We present a strategy-proof public goods budgeting mechanism where agents determine both the total volume of expanses and the specific allocation. It is constructed as a modification of VCG to a less typical environment, namely where we do…

Computer Science and Game Theory · Computer Science 2023-03-14 Jonathan Wagner , Reshef Meir

We study a mechanism design problem where a community of agents wishes to fund public projects via voluntary monetary contributions by the community members. This serves as a model for public expenditure without an exogenously available…

Computer Science and Game Theory · Computer Science 2022-03-09 Florian Brandl , Felix Brandt , Matthias Greger , Dominik Peters , Christian Stricker , Warut Suksompong

We study budget aggregation under $\ell_1$-utilities, a model for collective decision making in which agents with heterogeneous preferences must allocate a public budget across a set of alternatives. Each agent reports their preferred…

Computer Science and Game Theory · Computer Science 2026-02-27 Javier Cembrano , Rupert Freeman , Ulrike Schmidt-Kraepelin , Markus Utke

We study revenue maximization in a buyer-seller setting where the seller has a single object and the buyer has both a private valuation and a private budget. Private budgets complicate the classic single-product monopoly problem, making…

Computer Science and Game Theory · Computer Science 2026-04-30 Juan Carlos Carbajal , Ahuva Mualem

An inconsistent knowledge base can be abstracted as a set of arguments and a defeat relation among them. There can be more than one consistent way to evaluate such an argumentation graph. Collective argument evaluation is the problem of…

Artificial Intelligence · Computer Science 2017-06-20 Edmond Awad , Martin Caminada , Gabriella Pigozzi , Mikołaj Podlaszewski , Iyad Rahwan

Budget aggregation deals with the social choice problem of distributing an exogenously given budget among a set of public projects, given agents' preferences. Taking a game-theoretic perspective, we study budget-aggregation games where each…

Computer Science and Game Theory · Computer Science 2026-02-25 Patrick Becker , Alexander Fries , Matthias Greger , Erel Segal-Halevi

The long-standing unitary-actor assumption in strategy research -- treating firms as monolithic entities with coherent preferences -- misses that organizations are coalitions of individuals with diverse and often conflicting goals. Although…

Theoretical Economics · Economics 2026-02-25 Felipe A. Csaszar , John C. Eklund

Proportionality is an attractive fairness concept that has been applied to a range of problems including the facility location problem, a classic problem in social choice. In our work, we propose a concept called Strong Proportionality,…

Computer Science and Game Theory · Computer Science 2022-06-15 Haris Aziz , Alexander Lam , Mashbat Suzuki , Toby Walsh

We study the problem of mechanism design for allocating a set of indivisible items among agents with private preferences on items. We are interested in such a mechanism that is strategyproof (where agents' best strategy is to report their…

Computer Science and Game Theory · Computer Science 2024-08-05 Ankang Sun , Bo Chen

Situations where a group of agents come together to jointly buy a resource that they individually cannot afford to buy are commonly observed in markets. For example in the US market for radio spectrum, a recent proposal invited small firms…

Computer Science and Game Theory · Computer Science 2015-03-09 Vijay Kamble , Jean Walrand

We study a sequence of independent one-shot non-cooperative games where agents play equilibria determined by a tunable mechanism. Observing only equilibrium decisions, without parametric or distributional knowledge of utilities, we aim to…

Computer Science and Game Theory · Computer Science 2025-11-10 Luke Snow , Vikram Krishnamurthy

We study a budget aggregation setting where voters express their preferred allocation of a fixed budget over a set of alternatives, and a mechanism aggregates these preferences into a single output allocation. Motivated by scenarios in…

Computer Science and Game Theory · Computer Science 2025-05-12 Ulrike Schmidt-Kraepelin , Warut Suksompong , Markus Utke
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