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We introduce BatchGFN -- a novel approach for pool-based active learning that uses generative flow networks to sample sets of data points proportional to a batch reward. With an appropriate reward function to quantify the utility of…

Machine Learning · Computer Science 2023-06-28 Shreshth A. Malik , Salem Lahlou , Andrew Jesson , Moksh Jain , Nikolay Malkin , Tristan Deleu , Yoshua Bengio , Yarin Gal

Recent advances in one-shot learning have produced models that can learn from a handful of labeled examples, for passive classification and regression tasks. This paper combines reinforcement learning with one-shot learning, allowing the…

Machine Learning · Computer Science 2017-02-23 Mark Woodward , Chelsea Finn

While the predictive performance of modern statistical dependency parsers relies heavily on the availability of expensive expert-annotated treebank data, not all annotations contribute equally to the training of the parsers. In this paper,…

Computation and Language · Computer Science 2021-04-30 Tianze Shi , Adrian Benton , Igor Malioutov , Ozan İrsoy

Preference-based Reinforcement Learning (PbRL) is a paradigm in which an RL agent learns to optimize a task using pair-wise preference-based feedback over trajectories, rather than explicit reward signals. While PbRL has demonstrated…

Machine Learning · Computer Science 2024-04-18 Wenhao Zhan , Masatoshi Uehara , Wen Sun , Jason D. Lee

We study a logistic model-based active learning procedure for binary classification problems, in which we adopt a batch subject selection strategy with a modified sequential experimental design method. Moreover, accompanying the proposed…

Machine Learning · Statistics 2018-02-02 Hsiang-Ling Hsu , Yuan-Chin Ivan Chang , Ray-Bing Chen

We consider active learning under incentive compatibility constraints. The main application of our results is to economic experiments, in which a learner seeks to infer the parameters of a subject's preferences: for example their attitudes…

Computer Science and Game Theory · Computer Science 2019-11-15 Federico Echenique , Siddharth Prasad

When we can not assume a large amount of annotated data , active learning is a good strategy. It consists in learning a model on a small amount of annotated data (annotation budget) and in choosing the best set of points to annotate in…

Computer Vision and Pattern Recognition · Computer Science 2022-01-19 Umang Aggarwal , Adrian Popescu , Céline Hudelot

Preference-Based reinforcement learning (PBRL) learns directly from the preferences of human teachers regarding agent behaviors without needing meticulously designed reward functions. However, existing PBRL methods often learn primarily…

Machine Learning · Computer Science 2024-10-16 Ziang Liu , Junjie Xu , Xingjiao Wu , Jing Yang , Liang He

Learning an ordering of items based on pairwise comparisons is useful when items are difficult to rate consistently on an absolute scale, for example, when annotators have to make subjective assessments. When exhaustive comparison is…

Machine Learning · Computer Science 2024-10-29 Herman Bergström , Emil Carlsson , Devdatt Dubhashi , Fredrik D. Johansson

Reward models (RMs) are crucial for the training and inference-time scaling up of large language models (LLMs). However, existing reward models primarily focus on human preferences, neglecting verifiable correctness signals which have shown…

Computation and Language · Computer Science 2025-02-27 Hao Peng , Yunjia Qi , Xiaozhi Wang , Zijun Yao , Bin Xu , Lei Hou , Juanzi Li

We are interested in the design of autonomous robot behaviors that learn the preferences of users over continued interactions, with the goal of efficiently executing navigation behaviors in a way that the user expects. In this paper, we…

Robotics · Computer Science 2020-11-06 Cory Hayes , Matthew Marge

While reinforcement learning (RL) has become a more popular approach for robotics, designing sufficiently informative reward functions for complex tasks has proven to be extremely difficult due their inability to capture human intent and…

Robotics · Computer Science 2022-12-08 Joey Hejna , Dorsa Sadigh

Preference alignment in Large Language Models (LLMs) has significantly improved their ability to adhere to human instructions and intentions. However, existing direct alignment algorithms primarily focus on relative preferences and often…

Machine Learning · Computer Science 2025-05-13 Shenao Zhang , Zhihan Liu , Boyi Liu , Yufeng Zhang , Yingxiang Yang , Yongfei Liu , Liyu Chen , Tao Sun , Zhaoran Wang

Actively inferring user preferences, for example by asking good questions, is important for any human-facing decision-making system. Active inference allows such systems to adapt and personalize themselves to nuanced individual preferences.…

Computation and Language · Computer Science 2024-06-27 Wasu Top Piriyakulkij , Volodymyr Kuleshov , Kevin Ellis

Active learning aims to select a small subset of data for annotation such that a classifier learned on the data is highly accurate. This is usually done using heuristic selection methods, however the effectiveness of such methods is limited…

Computation and Language · Computer Science 2017-08-09 Meng Fang , Yuan Li , Trevor Cohn

Reinforcement Learning (RL) algorithms suffer from the dependency on accurately engineered reward functions to properly guide the learning agents to do the required tasks. Preference-based reinforcement learning (PbRL) addresses that by…

Artificial Intelligence · Computer Science 2024-08-23 Youssef Abdelkareem , Shady Shehata , Fakhri Karray

Reward models (RMs) are essential for aligning large language models (LLMs) with human preferences to improve interaction quality. However, the real world is pluralistic, which leads to diversified human preferences with respect to…

Computation and Language · Computer Science 2023-09-18 Pengyu Cheng , Jiawen Xie , Ke Bai , Yong Dai , Nan Du

We consider a batch active learning scenario where the learner adaptively issues batches of points to a labeling oracle. Sampling labels in batches is highly desirable in practice due to the smaller number of interactive rounds with the…

Machine Learning · Computer Science 2022-06-14 Claudio Gentile , Zhilei Wang , Tong Zhang

Direct preference optimization (DPO) is a form of reinforcement learning from human feedback (RLHF) where the policy is learned directly from preferential feedback. Although many models of human preferences exist, the critical task of…

Machine Learning · Computer Science 2025-03-04 Branislav Kveton , Xintong Li , Julian McAuley , Ryan Rossi , Jingbo Shang , Junda Wu , Tong Yu

Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL methods are able to learn a more flexible reward model based on human preferences by actively incorporating…

Machine Learning · Computer Science 2022-05-26 Xinran Liang , Katherine Shu , Kimin Lee , Pieter Abbeel