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Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by…

Machine Learning · Computer Science 2018-10-11 Erdem Bıyık , Dorsa Sadigh

Data collection and labeling is one of the main challenges in employing machine learning algorithms in a variety of real-world applications with limited data. While active learning methods attempt to tackle this issue by labeling only the…

Machine Learning · Computer Science 2019-06-20 Erdem Bıyık , Kenneth Wang , Nima Anari , Dorsa Sadigh

Designing reward functions is a challenging problem in AI and robotics. Humans usually have a difficult time directly specifying all the desirable behaviors that a robot needs to optimize. One common approach is to learn reward functions…

Robotics · Computer Science 2020-06-05 Erdem Bıyık , Nicolas Huynh , Mykel J. Kochenderfer , Dorsa Sadigh

Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize…

Robotics · Computer Science 2024-03-12 Evan Ellis , Gaurav R. Ghosal , Stuart J. Russell , Anca Dragan , Erdem Bıyık

A shortcoming of batch reinforcement learning is its requirement for rewards in data, thus not applicable to tasks without reward functions. Existing settings for lack of reward, such as behavioral cloning, rely on optimal demonstrations…

Machine Learning · Computer Science 2022-11-30 Guoxi Zhang , Hisashi Kashima

We study reinforcement learning from human feedback in general Markov decision processes, where agents learn from trajectory-level preference comparisons. A central challenge in this setting is to design algorithms that select informative…

Machine Learning · Computer Science 2025-12-05 Andreas Schlaginhaufen , Reda Ouhamma , Maryam Kamgarpour

Robot policies need to adapt to human preferences and/or new environments. Human experts may have the domain knowledge required to help robots achieve this adaptation. However, existing works often require costly offline re-training on…

Machine Learning · Computer Science 2023-02-28 Vivek Myers , Erdem Bıyık , Dorsa Sadigh

Reward learning is a fundamental problem in human-robot interaction to have robots that operate in alignment with what their human user wants. Many preference-based learning algorithms and active querying techniques have been proposed as a…

Machine Learning · Computer Science 2022-01-05 Erdem Bıyık , Aditi Talati , Dorsa Sadigh

Preference-based reinforcement learning has gained prominence as a strategy for training agents in environments where the reward signal is difficult to specify or misaligned with human intent. However, its effectiveness is often limited by…

Machine Learning · Computer Science 2025-08-27 Jonathan Erskine , Taku Yamagata , Raúl Santos-Rodríguez

Data-efficient learning algorithms are essential in many practical applications where data collection is expensive, e.g., in robotics due to the wear and tear. To address this problem, meta-learning algorithms use prior experience about…

Machine Learning · Computer Science 2020-10-26 Jean Kaddour , Steindór Sæmundsson , Marc Peter Deisenroth

Reward functions are a common way to specify the objective of a robot. As designing reward functions can be extremely challenging, a more promising approach is to directly learn reward functions from human teachers. Importantly, data from…

Our goal is to accurately and efficiently learn reward functions for autonomous robots. Current approaches to this problem include inverse reinforcement learning (IRL), which uses expert demonstrations, and preference-based learning, which…

Robotics · Computer Science 2019-06-24 Malayandi Palan , Nicholas C. Landolfi , Gleb Shevchuk , Dorsa Sadigh

We study active preference learning as a framework for intuitively specifying the behaviour of autonomous robots. In active preference learning, a user chooses the preferred behaviour from a set of alternatives, from which the robot learns…

Robotics · Computer Science 2020-09-30 Nils Wilde , Dana Kulic , Stephen L. Smith

The complexity of designing reward functions has been a major obstacle to the wide application of deep reinforcement learning (RL) techniques. Describing an agent's desired behaviors and properties can be difficult, even for experts. A new…

Machine Learning · Computer Science 2024-05-09 Wanqi Xue , Bo An , Shuicheng Yan , Zhongwen Xu

Reinforcement learning is a general method for learning in sequential settings, but it can often be difficult to specify a good reward function when the task is complex. In these cases, preference feedback or expert demonstrations can be…

Machine Learning · Computer Science 2025-08-20 Jason R Brown , Carl Henrik Ek , Robert D Mullins

Aligning large language models (LLMs) depends on high-quality datasets of human preference labels, which are costly to collect. Although active learning has been studied to improve sample efficiency relative to passive collection, many…

Machine Learning · Computer Science 2026-02-03 Yao Zhao , Kwang-Sung Jun

Designing the objective function in Model Predictive Control (MPC) is challenging when performance assessment criteria are available only from human judgment. We adopt a preference-based learning (PbL) approach to learn the MPC objective…

Systems and Control · Electrical Eng. & Systems 2026-05-18 Hasna El Hasnaouy , Pablo Krupa , Mario Zanon , Alberto Bemporad

Active learning aims to reduce labeling efforts by selectively asking humans to annotate the most important data points from an unlabeled pool and is an example of human-machine interaction. Though active learning has been extensively…

Machine Learning · Computer Science 2020-01-31 Hongjing Zhang , S. S. Ravi , Ian Davidson

Robots can learn the right reward function by querying a human expert. Existing approaches attempt to choose questions where the robot is most uncertain about the human's response; however, they do not consider how easy it will be for the…

Robotics · Computer Science 2019-10-11 Erdem Bıyık , Malayandi Palan , Nicholas C. Landolfi , Dylan P. Losey , Dorsa Sadigh

Reward design in reinforcement learning and optimal control is challenging. Preference-based alignment addresses this by enabling agents to learn rewards from ranked trajectory pairs provided by humans. However, existing methods often…

Machine Learning · Computer Science 2025-05-29 Zhixian Xie , Haode Zhang , Yizhe Feng , Wanxin Jin
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