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Related papers: CharacterMixer: Rig-Aware Interpolation of 3D Char…

200 papers

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Generating high-quality human interactions holds significant value for applications like virtual reality and robotics. However, existing methods often fail to preserve unique individual characteristics or fully adhere to textual…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Lipeng Wang , Hongxing Fan , Haohua Chen , Zehuan Huang , Lu Sheng

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level interpolations between them, and render the scene from novel…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Shichong Peng , Yanshu Zhang , Ke Li

Training deep neural networks requires datasets with a large number of annotated examples. The collection and annotation of these datasets is not only extremely expensive but also faces legal and privacy problems. These factors are a…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Christoph Reinders , Frederik Schubert , Bodo Rosenhahn

Biometrics has become a "hot" area. Governments are funding research programs focused on biometrics. In this paper the problem of person recognition and verification based on a different biometric application has been addressed. The system…

Computer Vision and Pattern Recognition · Computer Science 2010-03-25 Hamdan. O. Alanazi , B. B Zaidan , A. A Zaidan

Neural reconstruction models for autonomous driving simulation have made significant strides in recent years, with dynamic models becoming increasingly prevalent. However, these models are typically limited to handling in-domain objects…

This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Jiapeng Tang , Xiaoguang Han , Junyi Pan , Kui Jia , Xin Tong

In this paper, we present a 3D reconstruction and rendering framework termed Mesh-Learner that is natively compatible with traditional rasterization pipelines. It integrates mesh and spherical harmonic (SH) texture (i.e., texture filled…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Yunfei Wan , Jianheng Liu , Chunran Zheng , Jiarong Lin , Fu Zhang

Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Jianqi Chen , Panwen Hu , Xiaojun Chang , Zhenwei Shi , Michael Kampffmeyer , Xiaodan Liang

Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this…

Computer Vision and Pattern Recognition · Computer Science 2014-09-16 Pichao Wang , Wanqing Li , Philip Ogunbona , Zhimin Gao , Hanling Zhang

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film,…

Graphics · Computer Science 2026-05-14 Nikitas Chatzis , Marios Loizou , Evangelos Kalogerakis

Character re-identification, recognizing characters consistently across different panels in comics, presents significant challenges due to limited annotated data and complex variations in character appearances. To tackle this issue, we…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Gürkan Soykan , Deniz Yuret , Tevfik Metin Sezgin

Recognizing characters and predicting speakers of dialogue are critical for comic processing tasks, such as voice generation or translation. However, because characters vary by comic title, supervised learning approaches like training…

Multimedia · Computer Science 2024-09-06 Yingxuan Li , Ryota Hinami , Kiyoharu Aizawa , Yusuke Matsui

Multiple modalities can provide more valuable information than single one by describing the same contents in various ways. Hence, it is highly expected to learn effective joint representation by fusing the features of different modalities.…

Computer Vision and Pattern Recognition · Computer Science 2018-10-09 Di Hu , Feiping Nie , Xuelong Li

This work presents a supervised learning based approach to the computer vision problem of frame interpolation. The presented technique could also be used in the cartoon animations since drawing each individual frame consumes a noticeable…

Computer Vision and Pattern Recognition · Computer Science 2017-06-16 Vladislav Samsonov

Person re-identification (re-ID) aims to accurately re- trieve a person from a large-scale database of images cap- tured across multiple cameras. Existing works learn deep representations using a large training subset of unique per- sons.…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jubin Johnson , Shunsuke Yasugi , Yoichi Sugino , Sugiri Pranata , Shengmei Shen

In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Urs Waldmann , Ole Johannsen , Bastian Goldluecke

Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Chengyang Li , Baoping Cheng , Yao Cheng , Haocheng Zhang , Renshuai Liu , Yinglin Zheng , Jing Liao , Xuan Cheng

Recent advances like StyleGAN have promoted the growth of controllable facial editing. To address its core challenge of attribute decoupling in a single latent space, attempts have been made to adopt dual-space GAN for better…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Yanbo Xu , Yueqin Yin , Liming Jiang , Qianyi Wu , Chengyao Zheng , Chen Change Loy , Bo Dai , Wayne Wu