English
Related papers

Related papers: Genie: Generative Interactive Environments

200 papers

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

The emergence of generative artificial intelligence (GenAI) represents not an incremental technological advance but a qualitative epistemological shift that challenges foundational assumptions of computer science. Whereas machine learning…

Artificial Intelligence · Computer Science 2026-02-10 Ilya Levin

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network…

Machine Learning · Computer Science 2018-11-01 Nick Haber , Damian Mrowca , Li Fei-Fei , Daniel L. K. Yamins

Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…

Human-Computer Interaction · Computer Science 2025-06-30 Tianrun Qiu , Yuxin Ma

A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual…

Artificial Intelligence (AI) incorporating genetic and medical information have been applied in disease risk prediction, unveiling disease mechanism, and advancing therapeutics. However, AI training relies on highly sensitive and private…

In this paper, we propose Text2Scene, a model that generates various forms of compositional scene representations from natural language descriptions. Unlike recent works, our method does NOT use Generative Adversarial Networks (GANs).…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Fuwen Tan , Song Feng , Vicente Ordonez

This paper lays the foundation for Genie, a testing framework that captures the impact of real hardware network behavior on ML workload performance, without requiring expensive GPUs. Genie uses CPU-initiated traffic over a hardware testbed…

Networking and Internet Architecture · Computer Science 2025-04-30 Jinsun Yoo , ChonLam Lao , Lianjie Cao , Bob Lantz , Minlan Yu , Tushar Krishna , Puneet Sharma

Generative AI(GenAI) is a kind of AI model capable of producing human-like content in various modalities, including text, image, audio, video, and computer programming. Although GenAI offers great potential for education, its value often…

Human-Computer Interaction · Computer Science 2025-12-09 Yun Dai , Sichen Lai

A plausible scene evolution depends on the maneuver being considered, while a good maneuver depends on how the scene may evolve. Existing World Action Models (WAMs) largely miss this reciprocity, treating world prediction and action…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Hongbo Lu , Liang Yao , Chenghao He , Haoyu Wang , Xiang Gu , Xianfei Li , Wenlong Liao , Tao He , Pai Peng

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2022-05-13 Niv Haim , Ben Feinstein , Niv Granot , Assaf Shocher , Shai Bagon , Tali Dekel , Michal Irani

Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level") depicting a single scene. To deliver a coherent long video…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Xinyuan Chen , Yaohui Wang , Lingjun Zhang , Shaobin Zhuang , Xin Ma , Jiashuo Yu , Yali Wang , Dahua Lin , Yu Qiao , Ziwei Liu

The latent space of many generative models are rich in unexplored valleys and mountains. The majority of tools used for exploring them are so far limited to Graphical User Interfaces (GUIs). While specialized hardware can be used for this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Diego Porres

Recent video diffusion models have enhanced video editing, but it remains challenging to handle instructional editing and diverse tasks (e.g., adding, removing, changing) within a unified framework. In this paper, we introduce VEGGIE, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Shoubin Yu , Difan Liu , Ziqiao Ma , Yicong Hong , Yang Zhou , Hao Tan , Joyce Chai , Mohit Bansal

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that…

We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach,…

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

With recent and rapid advancements in artificial intelligence (AI), understanding the foundation of purposeful behaviour in autonomous agents is crucial for developing safe and efficient systems. While artificial neural networks have…

Artificial Intelligence · Computer Science 2025-08-12 Aswin Paul , Moein Khajehnejad , Forough Habibollahi , Brett J. Kagan , Adeel Razi

Robot learning methods have the potential for widespread generalization across tasks, environments, and objects. However, these methods require large diverse datasets that are expensive to collect in real-world robotics settings. For robot…

Robotics · Computer Science 2023-02-24 Zoey Chen , Sho Kiami , Abhishek Gupta , Vikash Kumar

Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a…

Computer Vision and Pattern Recognition · Computer Science 2018-05-29 Mohammad Ahangar Kiasari , Dennis Singh Moirangthem , Minho Lee