Related papers: Practical Software for Triangulating and Simplifyi…
We present new computational methods for proving diffeomorphy of triangulated 4-manifolds, including algorithms and topological software that can for the first time effectively handle the complexities that arise in dimension four and be…
Algorithms that decompose a manifold into simple pieces reveal the geometric and topological structure of the manifold, showing how complicated structures are constructed from simple building blocks. This note describes a way to…
We produce examples of pairwise non-diffeomorphic closed irreducible 4-manifolds with non-trivial free abelian fundamental group of rank less than three and small Euler characteristic. These exotic smooth structures become standard after…
We study the possibility of realizing exotic smooth structures on punctured simply connected $4$-manifolds as leaves of a codimension one foliation on a compact manifold. In particular, we show the existence of uncountably many smooth open…
We introduce the concept of pseudo-trisections of smooth oriented compact 4-manifolds with boundary. The main feature of pseudo-trisections is that they have lower complexity than relative trisections for given 4-manifolds. We prove…
Tight triangulations are exotic, but highly regular objects in combinatorial topology. A triangulation is tight if all its piecewise linear embeddings into a Euclidean space are as convex as allowed by the topology of the underlying…
Recent discoveries in differential topology are reviewed in light of their possible implications for spacetime models and related subjects in theoretical physics. Although not often noted, a particular smoothness (differentiability)…
Computations in Dynamical Triangulation Models of Four-Dimensional Quantum Gravity involve weighted averaging over sets of all distinct triangulations of compact four-dimensional manifolds. In order to be able to perform such computations…
We construct closed, aspherical, smooth 4-manifolds that are homeomorphic but not diffeomorphic. These provide counterexamples to a smooth analog of the Borel conjecture in dimension four. Our technique is to apply the `reflection group…
It is known that there are four-manifolds which are not algorithmically recognizable. This implies that there exist triangulations of these manifolds which are separated by large barriers from the point of view of the computer algorithm. We…
A data structure and toolkit are presented here that allow for the description and manipulation of mathematical models of three-manifolds and their interactive display from multiple viewpoints via the OpenGL 3D graphics package. The data…
A trisection of a smooth, closed, oriented 4-manifold is a decomposition into three 4-dimensional 1-handlebodies meeting pairwise in 3-dimensional 1-handlebodies, with triple intersection a closed surface. The fundamental groups of the…
We present an algorithm taking a Kirby diagram of a closed oriented $4$-manifold to a trisection diagram of the same manifold. This algorithm provides us with a large number of examples for trisection diagrams of closed oriented…
We show that there exists an algorithm that takes as input two closed, simply connected, topological 4-manifolds and decides whether or not these 4-manifolds are homeomorphic. In particular, we explain in detail how closed, simply…
A short survey of exotic smooth structutes on 4-manifolds is given with a special emphasis on the corresponding cork structures. Along the way we discuss some of the more recent results in this direction, obtained jointly with R.Matveyev,…
Closed (and simply-connected) manifolds whose dimensions are larger than 4 are central geometric objects in classical algebraic topology and differential topology. They have been classified via algebraic and abstract objects. On the other…
3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…
Products of simplices, called simplotopes, and their triangulations arise naturally in algorithmic applications in game theory and optimization. We develop techniques to derive lower bounds for the size of simplicial covers and…
A fundamental result in 4-manifold topology asserts that any two exotic smooth structures on a simply-connected, closed 4-manifold differ by a cork twist: the operation of removing a compact, contractible, codimension-zero submanifold and…
3-manifolds are commonly represented as triangulations, consisting of abstract tetrahedra whose triangular faces are identified in pairs. The combinatorial sparsity of a triangulation, as measured by the treewidth of its dual graph, plays a…