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Related papers: Mochi: Fast \& Exact Collision Detection

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Discrete Collision Detection (DCD) is a fundamental task in several domains including particle-based physics simulations. Efficient DCD uses indexing structures such as Bounding Volume Hierarchy (BVH), but accelerating irregular BVH…

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray…

Robotics · Computer Science 2025-09-11 Sizhe Sui , Luis Sentis , Andrew Bylard

This paper presents a real-time solution for collision detection between objects based on the physics properties. Traditional approaches on collision detection often rely on the geometric relationships that computing the intersections…

Computational Geometry · Computer Science 2016-05-10 Claudio Paglia

This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and z-buffering, the solution is precise and very easy to…

Robotics · Computer Science 2024-06-04 Jonathan Fabrizio

Our goal is to develop an efficient contact detection algorithm for large-scale GPU-based simulation of non-convex objects. Current GPU-based simulators such as IsaacGym and Brax must trade-off speed with fidelity, generality, or both when…

Robotics · Computer Science 2023-06-13 Dongwon Son , Beomjoon Kim

Autonomous robots are increasingly prevalent in our society, emerging in medical care, transportation vehicles, and home assistance. These robots rely on motion planning and collision detection to identify a sequence of movements allowing…

Hardware Architecture · Computer Science 2026-03-03 Lufei Liu , Liwei Xue , Youssef Mohammed , Jocelyn Zhao , Yuan Hsi Chou , Tor M. Aamodt

Moving Object Detection (MOD) is a critical task for autonomous vehicles as moving objects represent higher collision risk than static ones. The trajectory of the ego-vehicle is planned based on the future states of detected moving objects.…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Mohamed Ramzy , Hazem Rashed , Ahmad El Sallab , Senthil Yogamani

Personalized object detection aims to adapt a general-purpose detector to recognize user-specific instances from only a few examples. Lightweight models often struggle in this setting due to their weak semantic priors, while large…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Elena Camuffo , Francesco Barbato , Mete Ozay , Simone Milani , Umberto Michieli

Physics-based simulation involves trade-offs between performance and accuracy. In collision detection, one trade-off is the granularity of collider geometry. Primitive-based colliders such as bounding boxes are efficient, while using the…

Graphics · Computer Science 2026-04-07 Egor Fokin , Manolis Savva

This paper presents Edge-based Mixture of Experts (MoE) Collaborative Computing (EMC2), an optimal computing system designed for autonomous vehicles (AVs) that simultaneously achieves low-latency and high-accuracy 3D object detection.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Linshen Liu , Boyan Su , Junyue Jiang , Guanlin Wu , Cong Guo , Ceyu Xu , Hao Frank Yang

Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-01 Shijie Yan , Douglas Dwyer , David R. Kaeli , Qianqian Fang

Point cloud models are a common shape representation for several reasons. Three-dimensional scanning devices are widely used nowadays and points are an attractive primitive for rendering complex geometry. Nevertheless, there is not much…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Mauro Figueiredo , João Pereira , João Oliveira , Bruno Araujo

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

For intelligent vehicles, sensing the 3D environment is the first but crucial step. In this paper, we build a real-time advanced driver assistance system based on a low-power mobile platform. The system is a real-time multi-scheme…

Computer Vision and Pattern Recognition · Computer Science 2020-01-28 Qiwei Xie , Qian Long , Liming Zhang , Zhao Sun

Multi-object tracking (MOT) is a challenging practical problem for vision based applications. Most recent approaches for MOT use precomputed detections from models such as Faster RCNN, performing fine-tuning of bounding boxes and…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Parthesh Soni , Falak Shah , Nisarg Vyas

Computationally efficient moving object detection and depth estimation from a stereo camera is an extremely useful tool for many computer vision applications, including robotics and autonomous driving. In this paper we show how moving…

Robotics · Computer Science 2018-09-24 Goran Popović , Antea Hadviger , Ivan Marković , Ivan Petrović

We propose Mochi, a Graph Foundation Model that addresses task unification and training efficiency by adopting a meta-learning based training framework. Prior models pre-train with reconstruction-based objectives such as link prediction,…

Machine Learning · Computer Science 2026-05-08 João Mattos , Arlei Silva

A composite quadric model (CQM) is an object modeled by piecewise linear or quadric patches. We study the continuous detection problem of a special type of CQM objects which are commonly used in CAD/CAM, that is, the boundary surfaces of…

Graphics · Computer Science 2013-12-02 Yi-King Choi , Wenping Wang , Bernard Mourrain , Changhe Tu , Xiaohong Jia , Feng Sun

Monocular 3D object detection has attracted widespread attention due to its potential to accurately obtain object 3D localization from a single image at a low cost. Depth estimation is an essential but challenging subtask of monocular 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Longfei Yan , Pei Yan , Shengzhou Xiong , Xuanyu Xiang , Yihua Tan

The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics are irregular, with…

Graphics · Computer Science 2023-09-25 Shin Fujieda , Chih-Chen Kao , Takahiro Harada
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