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Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every agent reaches its goal and the agents do not collide. Most prior work on MAPF was on grids, assumed agents' actions have uniform duration,…

Artificial Intelligence · Computer Science 2019-06-17 Anton Andreychuk , Konstantin Yakovlev , Dor Atzmon , Roni Stern

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

In this paper, we propose a new framework for multi-agent collaborative exploration of unknown environments. The proposed method combines state-of-the-art algorithms in mapping, safe corridor generation and multi-agent planning. It first…

Robotics · Computer Science 2022-08-17 Charbel Toumieh , Alain Lambert

Autonomous exploration is an application of growing importance in robotics. A promising strategy is ergodic trajectory planning, whereby an agent spends in each area a fraction of time which is proportional to its probability information…

Optimization and Control · Mathematics 2021-07-06 Dimitris Gkouletsos , Andrea Iannelli , Mathias Hudoba de Badyn , John Lygeros

Given a connected graph on whose edges we can build roads to connect the nodes, a number of agents hold possibly different perspectives on which edges should be selected by assigning different edge weights. Our task is to build a minimum…

Computer Science and Game Theory · Computer Science 2022-12-02 Bo Li , Xiaowei Wu , Chenyang Xu , Ruilong Zhang

A crucial aspect of research is understanding how real-world networks, such as transportation and information networks, are formed. A prominent model for such networks was introduced by \cite{fabrikant_network_2003} and extended by…

Computer Science and Game Theory · Computer Science 2026-03-09 Hans Gawendowicz , Nicolas Klodt , Aleksandrs Morgensterns , George Skretas

With the introduction of the graph-theoretic time-inconsistent planning model due to Kleinberg and Oren, it has been possible to investigate the computational complexity of how a task designer best can support a present-biased agent in…

Computational Complexity · Computer Science 2019-11-19 Fedor V. Fomin , Torstein J. F. Strømme

We study two stylized, multi-agent models aimed at investing a limited, indivisible resource in public transportation. In the first model, we face the decision of which potential stops to open along a (e.g., bus) path, given agents' travel…

Computer Science and Game Theory · Computer Science 2026-02-04 Martin Bullinger , Edith Elkind , Kassian Köck

We study the computability and complexity of the exploration problem in a class of highly dynamic graphs: periodically varying (PV) graphs, where the edges exist only at some (unknown) times defined by the periodic movements of carriers.…

Data Structures and Algorithms · Computer Science 2009-09-25 Paola Flocchini , Bernard Mans , Nicola Santoro

Covering skill (a.k.a., option) discovery has been developed to improve the exploration of RL in single-agent scenarios with sparse reward signals, through connecting the most distant states in the embedding space provided by the Fiedler…

Machine Learning · Computer Science 2023-08-22 Jiayu Chen , Jingdi Chen , Tian Lan , Vaneet Aggarwal

In this paper we study the problem of social learning under multiple true hypotheses and self-interested agents which exchange information over a graph. In this setup, each agent receives data that might be generated from a different…

Multiagent Systems · Computer Science 2021-10-27 Konstantinos Ntemos , Virginia Bordignon , Stefan Vlaski , Ali H. Sayed

We formalize Multi-Agent Path Finding with Deadlines (MAPF-DL). The objective is to maximize the number of agents that can reach their given goal vertices from their given start vertices within the deadline, without colliding with each…

Artificial Intelligence · Computer Science 2018-06-13 Hang Ma , Glenn Wagner , Ariel Felner , Jiaoyang Li , T. K. Satish Kumar , Sven Koenig

Temporal graphs are a class of graphs defined by a constant set of vertices and a changing set of edges, each of which is known as a timestep. These graphs are well motivated in modelling real-world networks, where connections may change…

Data Structures and Algorithms · Computer Science 2025-05-21 Duncan Adamson

We model a system of networking agents that seek to optimize their centrality in the network while keeping their cost, the number of connections they are participating in, low. Unlike other game-theory based models for network evolution,…

Populations and Evolution · Quantitative Biology 2007-05-23 Petter Holme , Gourab Ghoshal

A quantitative assessment of the global importance of an agent in a team is as valuable as gold for strategists, decision-makers, and sports coaches. Yet, retrieving this information is not trivial since in a cooperative task it is hard to…

Artificial Intelligence · Computer Science 2022-12-21 Giorgio Angelotti , Natalia Díaz-Rodríguez

The determination of the computational complexity of multi-agent pathfinding on directed graphs has been an open problem for many years. For undirected graphs, solvability can be decided in polynomial time, as has been shown already in the…

Artificial Intelligence · Computer Science 2022-09-20 Bernhard Nebel

Merit based promotion & tenure decision have always been controversial. This paper suggests an agent based model of the decision making processs using spectral graph theory, where the voting agents are the vertices of the graph, and edge…

Social and Information Networks · Computer Science 2017-11-30 Sanjoy Das

This paper considers the optimal multi-agent persistent monitoring problem defined for a team of agents on a set of nodes (targets) interconnected according to a fixed network topology. The aim is to control this team so as to minimize a…

Optimization and Control · Mathematics 2020-12-14 Shirantha Welikala , Christos G. Cassandras

We consider $k$ mobile agents of limited energy that are initially located at vertices of an edge-weighted graph $G$ and have to collectively deliver data from a source vertex $s$ to a target vertex $t$. The data are to be collected by an…

Data Structures and Algorithms · Computer Science 2017-03-17 Aristotelis Giannakos , Mhand Hifi , Gregory Karagiorgos

The graph exploration problem is to visit all the nodes of a connected graph by a mobile entity, e.g., a robot. The robot has no a priori knowledge of the topology of the graph or of its size. Cohen et al. \cite{Ilcinkas08} introduced label…

Data Structures and Algorithms · Computer Science 2012-05-01 Meng Zhang , Yi Zhang , Jijun Tang