Related papers: Continuous Pushdown VASS in One Dimension are Easy
This paper develops the theory of pushdown dimension and explores its relationship with finite-state dimension. Pushdown dimension is trivially bounded above by finite-state dimension for all sequences, since a pushdown gambler can simulate…
Higher-order counter automata (\HOCS) can be either seen as a restriction of higher-order pushdown automata (\HOPS) to a unary stack alphabet, or as an extension of counter automata to higher levels. We distinguish two principal kinds of…
Deep neural networks can be trained to be efficient and effective controllers for dynamical systems; however, the mechanics of deep neural networks are complex and difficult to guarantee. This work presents a general approach for providing…
In this paper, we consider the problem of distributed reachable set computation for multi-agent systems (MASs) interacting over an undirected, stationary graph. A full state-feedback control input for such MASs depends no only on the…
Iterative imperative programs can be considered as infinite-state systems computing over possibly unbounded domains. Studying reachability in these systems is challenging as it requires to deal with an infinite number of states with…
We consider the model of parametrized asynchronous shared-memory pushdown systems, as introduced in [Hague'11]. In a series of recent papers it has been shown that reachability in this model is PSPACE-complete [Esparza, Ganty, Majumdar'13]…
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…
We propose a solution to a time-varying variant of Markov Decision Processes which can be used to address decision-theoretic planning problems for autonomous systems operating in unstructured outdoor environments. We explore the time…
Visibly pushdown automata are input-driven pushdown automata that recognize some non-regular context-free languages while preserving the nice closure and decidability properties of finite automata. Visibly pushdown automata with multiple…
We show the diagonal problem for higher-order pushdown automata (HOPDA), and hence the simultaneous unboundedness problem, is decidable. From recent work by Zetzsche this means that we can construct the downward closure of the set of words…
This paper presents optimizations to improve the scalability of reachability analysis on a subclass of hybrid automata extended with stochasticity. The optimizations target different components of the analysis, such as quantifier…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
Asynchronously communicating pushdown systems (ACPS) that satisfy the empty-stack constraint (a pushdown process may receive only when its stack is empty) are a popular decidable model for recursive programs with asynchronous atomic…
This work studies which storage mechanisms in automata permit decidability of the emptiness problem. The question is formalized using valence automata, an abstract model of automata in which the storage mechanism is given by a monoid. For…
Recent research in decision theoretic planning has focussed on making the solution of Markov decision processes (MDPs) more feasible. We develop a family of algorithms for structured reachability analysis of MDPs that are suitable when an…
Reachability analysis has been a prominent way to provide safety guarantees for neurally controlled autonomous systems, but its direct application to neural perception components is infeasible due to imperfect or intractable perception…
The omega-regular separability problem for B\"uchi VASS coverability languages has recently been shown to be decidable, but with an EXPSPACE lower and a non-primitive recursive upper bound -- the exact complexity remained open. We close…
Well-structured transition systems (WSTS) are an abstract family of systems that encompasses a vast landscape of infinite-state systems. By requiring a well-quasi-ordering (wqo) on the set of states, a WSTS enables generic algorithms for…
We study approachability theory in the presence of constraints. Given a repeated game with vector payoffs, we characterize the pairs of sets (A,D) in the payoff space such that Player 1 can guarantee that the long-run average payoff…
We address the reachability problem for continuous-time stochastic dynamic systems. Our objective is to present a unified framework that characterizes the reachable set of a dynamic system in the presence of both stochastic disturbances and…