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Human observers engage in selective information uptake when classifying visual patterns. The same is true of deep neural networks, which currently constitute the best performing artificial vision systems. Our goal is to examine the…
Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based…
Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time when the eyes stay relatively still over an object. We…
Accurate emotion recognition is pivotal for nuanced and engaging human-computer interactions, yet remains difficult to achieve, especially in dynamic, conversation-like settings. In this study, we showcase how integrating eye-tracking data,…
Understanding how people allocate visual attention is central to Human-Computer Interaction (HCI), yet existing computational models of attention are often either descriptive, task-specific, or difficult to interpret. My dissertation…
Features play an important role in various visual tasks, especially in visual place recognition applied in perceptual changing environments. In this paper, we address the challenges of place recognition due to dynamics and confusable…
Eye movement prediction is a promising area of research with the potential to improve performance and the user experience of systems based on eye-tracking technology. In this study, we analyze individual differences in gaze prediction…
For real-time semantic video segmentation, most recent works utilised a dynamic framework with a key scheduler to make online key/non-key decisions. Some works used a fixed key scheduling policy, while others proposed adaptive key…
In real-world scene perception human observers generate sequences of fixations to move image patches into the high-acuity center of the visual field. Models of visual attention developed over the last 25 years aim to predict two-dimensional…
Deepfake detection research has largely converged on deep learning approaches that, despite strong benchmark performance, offer limited insight into what distinguishes real from manipulated facial behavior. This study presents an…
Eye movement data are outputs of an analyser tracking the gaze when a person is inspecting a scene. These kind of data are of increasing importance in scientific research as well as in applications, e.g. in marketing and man-machine…
We study the ability of human observer to control fixation duration during execution of visual search tasks. We conducted the eye-tracking experiments with natural and synthetic images and found the dependency of fixation duration on…
Whenever eye movements are measured, a central part of the analysis has to do with where subjects fixate, and why they fixated where they fixated. To a first approximation, a set of fixations can be viewed as a set of points in space: this…
Differential equations are a ubiquitous tool to study dynamics, ranging from physical systems to complex systems, where a large number of agents interact through a graph with non-trivial topological features. Data-driven approximations of…
Most state-of-the-art instance segmentation methods rely on large amounts of pixel-precise ground-truth annotations for training, which are expensive to create. Interactive segmentation networks help generate such annotations based on an…
In this article we present the modeling of bi-stability view problems described by the activity or firing rates of two interacting population of neurons. Starting from the study of a complex system, the sys-tem of stochastic differential…
Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
This investigates the relationship between eye fixation patterns and performance in Java programming exercises using eye-tracking technology. Thirty-one students from a university in Metro Manila participated, and their eye movements were…
Achieving visual reasoning is a long-term goal of artificial intelligence. In the last decade, several studies have applied deep neural networks (DNNs) to the task of learning visual relations from images, with modest results in terms of…