English
Related papers

Related papers: On Automating Video Game Regression Testing by Pla…

200 papers

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

Machine Learning · Computer Science 2025-12-12 Atahan Cilan , Atay Özgövde

As penetration testing frameworks have evolved and have become more complex, the problem of controlling automatically the pentesting tool has become an important question. This can be naturally addressed as an attack planning problem.…

Cryptography and Security · Computer Science 2017-07-10 Carlos Sarraute , Gerardo Richarte , Jorge Lucangeli Obes

A playtest is the process in which human testers are recruited to play video games and to reveal software bugs. Manual testing is expensive and time-consuming, especially when there are many mobile games to test and every software version…

Software Engineering · Computer Science 2021-02-26 Yan Zhao , Weihao Zhang , Enyi Tang , Haipeng Cai , Xi Guo , Na Meng

In this paper, we propose a deep learning based performance testing framework to minimize the number of required test modules while guaranteeing the accuracy requirement, where a test module corresponds to a combination of one circuit and…

Systems and Control · Electrical Eng. & Systems 2024-10-16 Jiawei Cao , Chongtao Guo , Hao Li , Zhigang Wang , Houjun Wang , Geoffrey Ye Li

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

Many automated system analysis techniques (e.g., model checking, model-based testing) rely on first obtaining a model of the system under analysis. System modeling is often done manually, which is often considered as a hindrance to adopt…

Software Engineering · Computer Science 2019-11-22 Jingyi Wang , Jun Sun , Qixia Yuan , Jun Pang

Reinforcement learning and classical planning are typically seen as two distinct problems, with differing formulations necessitating different solutions. Yet, when humans are given a task, regardless of the way it is specified, they can…

Machine Learning · Computer Science 2026-02-10 Gabriel Stella

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Machine learning (ML) has become a vital part in many aspects of our daily life. However, building well performing machine learning applications requires highly specialized data scientists and domain experts. Automated machine learning…

Machine Learning · Computer Science 2021-01-27 Marc-André Zöller , Marco F. Huber

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Reinforcement learning (RL) has recently achieved tremendous successes in many artificial intelligence applications. Many of the forefront applications of RL involve multiple agents, e.g., playing chess and Go games, autonomous driving, and…

Computer Science and Game Theory · Computer Science 2021-11-24 Asuman Ozdaglar , Muhammed O. Sayin , Kaiqing Zhang

By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning…

Computation and Language · Computer Science 2024-02-14 Yang Liu , Peng Sun , Hang Li

Context: Machine learning (ML) may enable effective automated test generation. Objective: We characterize emerging research, examining testing practices, researcher goals, ML techniques applied, evaluation, and challenges. Methods: We…

Software Engineering · Computer Science 2023-04-18 Afonso Fontes , Gregory Gay

Reinforcement learning (RL) involves sequential decision making in uncertain environments. The aim of the decision-making agent is to maximize the benefit of acting in its environment over an extended period of time. Finding an optimal…

Artificial Intelligence · Computer Science 2007-05-23 Istvan Szita , Balint Takacs , Andras Lorincz

In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to…

Machine Learning · Computer Science 2021-04-22 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

Optimization and Control · Mathematics 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions,…

Machine Learning · Computer Science 2026-04-03 Amirreza Alasti , Efe Erdal , Yücel Celik , Theresa Eimer

Sampling-based trajectory planners are widely used for agile autonomous driving due to their ability to generate fast, smooth, and kinodynamically feasible trajectories. However, their behavior is often governed by a cost function with…

Robotics · Computer Science 2025-10-14 Alexander Langmann , Yevhenii Tokarev , Mattia Piccinini , Korbinian Moller , Johannes Betz

Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL,…

Multiagent Systems · Computer Science 2024-05-02 Zun Li , Michael P. Wellman

Large language models (LLMs) have demonstrated considerable reasoning abilities in various tasks such as mathematics and coding. However, recent studies indicate that even the best models lack true comprehension of their reasoning…

Artificial Intelligence · Computer Science 2025-07-08 Pinzheng Wang , Juntao Li , Zecheng Tang , Haijia Gui , Min zhang