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We present Empathic Prompting, a novel framework for multimodal human-AI interaction that enriches Large Language Model (LLM) conversations with implicit non-verbal context. The system integrates a commercial facial expression recognition…

Human-Computer Interaction · Computer Science 2026-05-29 Lorenzo Stacchio , Andrea Ubaldi , Alessandro Galdelli , Maurizio Mauri , Emanuele Frontoni , Andrea Gaggioli

Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Sogand Salehi , Mahdi Shafiei , Teresa Yeo , Roman Bachmann , Amir Zamir

To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Patrik Jonell , Taras Kucherenko , Gustav Eje Henter , Jonas Beskow

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

With the growing utility of today's conversational virtual assistants, the importance of user motivation in human-AI interaction is becoming more obvious. However, previous studies in this and related fields, such as human-computer…

Human-Computer Interaction · Computer Science 2021-05-12 Chang Li , Hideyoshi Yanagisawa

Generative AI, such as image generation models and large language models, stands to provide tremendous value to end-user programmers in creative and knowledge workflows. Current research methods struggle to engage end-users in a realistic…

Human-Computer Interaction · Computer Science 2023-12-29 Advait Sarkar , Ian Drosos , Rob Deline , Andrew D. Gordon , Carina Negreanu , Sean Rintel , Jack Williams , Benjamin Zorn

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new medium has grown due to the entertainment industry (games, VR…

Human-Computer Interaction · Computer Science 2021-01-06 Grzegorz Pochwatko , Barbara Karpowicz , Anna Chrzanowska , Wiesław Kopeć

Automatic furniture layout is long desired for convenient interior design. Leveraging the remarkable visual reasoning capabilities of multimodal large language models (MLLMs), recent methods address layout generation in a static manner,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Can Wang , Hongliang Zhong , Menglei Chai , Mingming He , Dongdong Chen , Jing Liao

In virtual reality (VR) educational scenarios, Pedagogical agents (PAs) enhance immersive learning through realistic appearances and interactive behaviors. However, most existing PAs rely on static speech and simple gestures. This…

Human-Computer Interaction · Computer Science 2026-03-11 Ninghao Wan , Jiarun Song , Fuzheng Yang

The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and…

We introduce the new setting of open-vocabulary object 6D pose estimation, in which a textual prompt is used to specify the object of interest. In contrast to existing approaches, in our setting (i) the object of interest is specified…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Jaime Corsetti , Davide Boscaini , Changjae Oh , Andrea Cavallaro , Fabio Poiesi

Computing students increasingly rely on generative AI tools for programming assistance, often without formal instruction or guidance. This highlights a need to teach students how to effectively interact with AI models, particularly through…

Computers and Society · Computer Science 2025-09-15 Victor-Alexandru Pădurean , Paul Denny , Alkis Gotovos , Adish Singla

Virtual and augmented reality systems increasingly demand intelligent adaptation to user behaviors for enhanced interaction experiences. Achieving this requires accurately understanding human intentions and predicting future situated…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yuan Xu , Zimu Zhang , Xiaoxuan Ma , Wentao Zhu , Yu Qiao , Yizhou Wang

Generative AI in Virtual Reality offers the potential for collaborative object-building, yet challenges remain in aligning AI contributions with user expectations. In particular, users often struggle to understand and collaborate with AI…

Human-Computer Interaction · Computer Science 2025-02-24 Julian Rasch , Julia Töws , Teresa Hirzle , Florian Müller , Martin Schmitz

Writing longer prompts for an AI assistant to generate a short story increases psychological ownership, a user's feeling that the writing belongs to them. To encourage users to write longer prompts, we evaluated two interaction techniques…

Human-Computer Interaction · Computer Science 2025-07-08 Nikhita Joshi , Daniel Vogel

The rapid development of large language models is transforming software development. Beyond serving as code auto-completion tools in integrated development environments, large language models increasingly function as foundation models…

Software Engineering · Computer Science 2026-01-26 Junjie Shi , Weisong Sun , Zhenpeng Chen , Zhujun Wu , Xiaohong Chen , Zhi Jin , Yang Liu

Indirect User Requests (IURs), such as "It's cold in here" instead of "Could you please increase the temperature?" are common in human-human task-oriented dialogue and require world knowledge and pragmatic reasoning from the listener. While…

Computation and Language · Computer Science 2024-06-18 Amogh Mannekote , Jinseok Nam , Ziming Li , Jian Gao , Kristy Elizabeth Boyer , Bonnie J. Dorr

Video conferencing meetings are more effective when they are inclusive, but inclusion often hinges on meeting leaders' and/or co-facilitators' practices. AI systems can be designed to improve meeting inclusion at scale by moderating…

Human-Computer Interaction · Computer Science 2025-01-22 Mo Houtti , Moyan Zhou , Loren Terveen , Stevie Chancellor

When designing a program, both novice programmers and seasoned developers alike often sketch out -- or, perhaps more famously, whiteboard -- their ideas. Yet despite the introduction of natively multimodal Generative AI models, work on…

Computers and Society · Computer Science 2026-02-12 David H. Smith , S. Moonwara A. Monisha , Annapurna Vadaparty , Leo Porter , Daniel Zingaro