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We present Deformable Voxel Grids (DVGs) for 3D shapes comparison and processing. It consists of a voxel grid which is deformed to approximate the silhouette of a shape, via energy-minimization. By interpreting the DVG as a local…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Raphaël Groscot , Laurent D. Cohen

This work proposes novel hyperparameter-free losses for single view 3D reconstruction with morphable models (3DMM). We dispense with the hyperparameters used in other works by exploiting geometry, so that the shape of the object and the…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Eduard Ramon , Guillermo Ruiz , Thomas Batard , Xavier Giró-i-Nieto

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and…

Human-Computer Interaction · Computer Science 2024-05-07 Ying Jiang , Chang Yu , Tianyi Xie , Xuan Li , Yutao Feng , Huamin Wang , Minchen Li , Henry Lau , Feng Gao , Yin Yang , Chenfanfu Jiang

In this letter, we envision a new metaverse communication paradigm for virtual avatar faces, and develop the semantic face compression with compact 3D facial descriptors. The fundamental principle is that the communication of virtual avatar…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Binzhe Li , Bolin Chen , Zhao Wang , Shiqi Wang , Yan Ye

When a toddler is presented a new toy, their instinctual behaviour is to pick it upand inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Edward J. Smith , Roberto Calandra , Adriana Romero , Georgia Gkioxari , David Meger , Jitendra Malik , Michal Drozdzal

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

Human-Computer Interaction · Computer Science 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

Neural implicit surface representations have recently emerged as popular alternative to explicit 3D object encodings, such as polygonal meshes, tabulated points, or voxels. While significant work has improved the geometric fidelity of these…

Graphics · Computer Science 2023-06-27 Yanran Guan , Andrei Chubarau , Ruby Rao , Derek Nowrouzezahrai

Mapping and understanding complex 3D environments is fundamental to how autonomous systems perceive and interact with the physical world, requiring both precise geometric reconstruction and rich semantic comprehension. While existing 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Naman Patel , Prashanth Krishnamurthy , Farshad Khorrami

Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…

Human-Computer Interaction · Computer Science 2019-11-19 Zhenyi He , Karl Rosenberg , Ken Perlin

Template 3D shapes are useful for many tasks in graphics and vision, including fitting observation data, analyzing shape collections, and transferring shape attributes. Because of the variety of geometry and topology of real-world shapes,…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Kyle Genova , Forrester Cole , Daniel Vlasic , Aaron Sarna , William T. Freeman , Thomas Funkhouser

During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface.…

Human-Computer Interaction · Computer Science 2021-04-20 Dimitrios Chamzas , Konstantinos Moustakas

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

We present a novel framework to learn to convert the perpixel photometric information at each view into spatially distinctive and view-invariant low-level features, which can be plugged into existing multi-view stereo pipeline for enhanced…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Kaizhang Kang , Cihui Xie , Ruisheng Zhu , Xiaohe Ma , Ping Tan , Hongzhi Wu , Kun Zhou

Multi-modal 3D object understanding has gained significant attention, yet current approaches often assume complete data availability and rigid alignment across all modalities. We present CrossOver, a novel framework for cross-modal 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Sayan Deb Sarkar , Ondrej Miksik , Marc Pollefeys , Daniel Barath , Iro Armeni

Current 3D reconstruction methods typically generate outputs in the form of voxels, point clouds, or meshes. However, each of these formats has inherent limitations, such as rough surfaces and distorted structures. Additionally, these data…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Hong-Bin Yang

Many recent works have reconstructed distinctive 3D face shapes by aggregating shape parameters of the same identity and separating those of different people based on parametric models (e.g., 3D morphable models (3DMMs)). However, despite…

Computer Vision and Pattern Recognition · Computer Science 2021-12-28 Diqiong Jiang , Yiwei Jin , Fanglue Zhang , Yukun Yai , Risheng Deng , Ruofeng Tong , Min Tang

This paper explores the use of 3D lidar in a physical Human-Robot Interaction (pHRI) scenario. To achieve the aforementioned, experiments were conducted to mimic a modern shop-floor environment. Data was collected from a pool of seventeen…

Robotics · Computer Science 2024-06-04 Sarthak Arora , Karthik Subramanian , Odysseus Adamides , Ferat Sahin

Visual design is critical to product success, and the subject of intensive marketing research effort. Yet visual elements, due to their holistic and interactive nature, do not lend themselves well to optimization using extant…

Human-Computer Interaction · Computer Science 2019-12-12 Namwoo Kang , Yi Ren , Fred Feinberg , Panos Papalambros

We present a design space for animated transitions of the appearance of 3D spatial datasets in a hybrid Augmented Reality (AR)-desktop context. Such hybrid interfaces combine both traditional and immersive displays to facilitate the…

Parametric computer-aided design (CAD) tools are the predominant way that engineers specify physical structures, from bicycle pedals to airplanes to printed circuit boards. The key characteristic of parametric CAD is that design intent is…

Machine Learning · Computer Science 2022-04-29 Ari Seff , Wenda Zhou , Nick Richardson , Ryan P. Adams