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Establishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer, and shape interpolation. Current dominant functional map…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Haolin Liu , Xiaohang Zhan , Zizheng Yan , Zhongjin Luo , Yuxin Wen , Xiaoguang Han

With advances in technology, there has been growing interest in developing effective mapping methods for 3-dimensional objects in recent years. Volumetric parameterization for 3D solid manifolds plays an important role in processing 3D…

Computational Geometry · Computer Science 2025-06-23 Zhiyuan Lyu , Qiguang Chen , Gary P. T. Choi , Lok Ming Lui

Video-based representations have gained prominence in planning and decision-making due to their ability to encode rich spatiotemporal dynamics and geometric relationships. These representations enable flexible and generalizable solutions…

Robotics · Computer Science 2026-02-11 Po-Chen Ko , Jiayuan Mao , Yu-Hsiang Fu , Hsien-Jeng Yeh , Chu-Rong Chen , Wei-Chiu Ma , Yilun Du , Shao-Hua Sun

Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Ricong Huang , Peiwen Lai , Yipeng Qin , Guanbin Li

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

Human-Computer Interaction · Computer Science 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

Most research on 3D user interfaces aims at providing only a single sensory modality. One challenge is to integrate several sensory modalities into a seamless system while preserving each modality's immersion and performance factors. This…

Human-Computer Interaction · Computer Science 2016-08-16 Michael Ortega , Sabine Coquillart

In the history of computer-aided design (CAD), feature-based parametric modeling and boundary representation-based direct modeling are two of the most important CAD paradigms, developed respectively in the late 1980s and the late 2000s.…

Graphics · Computer Science 2025-05-30 Qiang Zou

In this paper, we propose a novel approach to reconstruct 3D human body shapes based on a sparse set of RGBD frames using a single RGBD camera. We specifically focus on the realistic settings where human subjects move freely during the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-16 Xinxin Zuo , Sen Wang , Jiangbin Zheng , Weiwei Yu , Minglun Gong , Ruigang Yang , Li Cheng

We describe a framework for interactive molecular dynamics in a multiuser virtual reality environment, combining rigorous cloud-mounted physical atomistic simulation with commodity virtual reality hardware, which we have made accessible to…

We explore the interpretability of 3D geometric deep learning models in the context of Computer-Aided Design (CAD). The field of parametric CAD can be limited by the difficulty of expressing high-level design concepts in terms of a few…

Computer Vision and Pattern Recognition · Computer Science 2022-05-05 Stefan Druc , Aditya Balu , Peter Wooldridge , Adarsh Krishnamurthy , Soumik Sarkar

3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are flexible to represent 3D animation sequences as well as…

Graphics · Computer Science 2018-03-30 Qingyang Tan , Lin Gao , Yu-Kun Lai , Shihong Xia

This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhi He , Rui Wang , Wei Hua , Yuchi Huo

Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 JiangDong Miao , Tatsuya Ikeda , Bisser Raytchev , Ryota Mizoguchi , Takenori Hiraoka , Takuji Nakashima , Keigo Shimizu , Toru Higaki , Kazufumi Kaneda

In this paper, we propose a novel learning-based framework for 3D shape registration, which overcomes the challenges of significant non-rigid deformation and partiality undergoing among input shapes, and, remarkably, requires no…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Zhangquan Chen , Puhua Jiang , Mingze Sun , Ruqi Huang

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

In this paper, we propose a learning-based framework for non-rigid shape registration without correspondence supervision. Traditional shape registration techniques typically rely on correspondences induced by extrinsic proximity, therefore…

Computer Vision and Pattern Recognition · Computer Science 2023-11-09 Puhua Jiang , Mingze Sun , Ruqi Huang

We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual…

Graphics · Computer Science 2024-01-04 Jiraphon Yenphraphai , Xichen Pan , Sainan Liu , Daniele Panozzo , Saining Xie

In this paper, we present a Virtual Reality (VR) based environment where the engineer interacts with incoming data from a fleet of aeroengines. This data takes the form of 3D computer-aided design (CAD) engine models coupled with…

Human-Computer Interaction · Computer Science 2021-07-29 Sławomir Konrad Tadeja , Krzysztof Kutt , Yupu Lu , Pranay Seshadri , Grzegorz J. Nalepa , Per Ola Kristensson

Early accident anticipation from dashcam videos is a highly desirable yet challenging task for improving the safety of intelligent vehicles. Existing advanced accident anticipation approaches commonly model the interaction among traffic…

Computer Vision and Pattern Recognition · Computer Science 2025-02-27 Hongpu Huang , Wei Zhou , Chen Wang

Many solutions tailored for intuitive visualization or teleoperation of virtual, augmented and mixed (VAM) reality systems are not robust to robot failures, such as the inability to detect and recognize objects in the environment or…

Robotics · Computer Science 2023-03-16 Maciej K. Wozniak , Rebecca Stower , Patric Jensfelt , Andre Pereira