Related papers: Headset: Human emotion awareness under partial occ…
We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…
Although empathic interaction between counselor and client is fundamental to success in the psychotherapeutic process, there are currently few datasets to aid a computational approach to empathy understanding. In this paper, we construct a…
Virtual Reality (VR) has become increasingly popular for remote collaboration, but video conferencing poses challenges when the user's face is covered by the headset. Existing solutions have limitations in terms of accessibility. In this…
We introduce a novel multimodal emotion recognition dataset that enhances the precision of Valence-Arousal Model while accounting for individual differences. This dataset includes electroencephalography (EEG), electrocardiography (ECG), and…
Emotion recognition has a pivotal role in affective computing and in human-computer interaction. The current technological developments lead to increased possibilities of collecting data about the emotional state of a person. In general,…
The ability to imitate realistic facial expressions is essential for humanoid robots engaged in affective human-robot communication. However, the lack of datasets containing diverse humanoid facial expressions with proper annotations…
This paper proposes a multimodal emotion recognition system based on hybrid fusion that classifies the emotions depicted by speech utterances and corresponding images into discrete classes. A new interpretability technique has been…
The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…
We present the early-stage design and implementation of a multimodal, real-time communication analysis system intended as a foundational interaction layer for adaptive VR training. The system integrates five parallel processing streams: (1)…
4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we…
NeRFs have enabled highly realistic synthesis of human faces including complex appearance and reflectance effects of hair and skin. These methods typically require a large number of multi-view input images, making the process hardware…
Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets. To advance the diversity and annotation quality of human models, we introduce a new synthetic dataset,…
Emotion recognition in conversations is a challenging task that has recently gained popularity due to its potential applications. Until now, however, a large-scale multimodal multi-party emotional conversational database containing more…
With advancements in hardware, high-quality HMD devices are being developed by numerous companies, driving increased consumer interest in AR, VR, and MR applications. In this work, we present a new dataset, called VRBiom, of periocular…
Automatic Emotion Detection (ED) aims to build systems to identify users' emotions automatically. This field has the potential to enhance HCI, creating an individualised experience for the user. However, ED systems tend to perform poorly on…
Recognizing emotions during social interactions has many potential applications with the popularization of low-cost mobile sensors, but a challenge remains with the lack of naturalistic affective interaction data. Most existing emotion…
This paper introduces the Imperial Light-Stage Head (ILSH) dataset, a novel light-stage-captured human head dataset designed to support view synthesis academic challenges for human heads. The ILSH dataset is intended to facilitate diverse…
We introduce the Visual Experience Dataset (VEDB), a compilation of over 240 hours of egocentric video combined with gaze- and head-tracking data that offers an unprecedented view of the visual world as experienced by human observers. The…
Facial expression recognition (FER) algorithms work well in constrained environments with little or no occlusion of the face. However, real-world face occlusion is prevalent, most notably with the need to use a face mask in the current…
Micro-expressions (MEs) are crucial leakages of concealed emotion, yet their study has been constrained by a reliance on silent, visual-only data. To solve this issue, we introduce two principal contributions. First, MMED, to our knowledge,…