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An important part of second language learning is conversation which is best practised with speakers whose native language is the language being learned. We facilitate this by pairing students from different countries learning each others'…

Human-Computer Interaction · Computer Science 2021-06-28 Aparajita Dey-Plissonneau , Hyowon Lee , Vincent Pradier , Michael Scriney , Alan F. Smeaton

The Visual Turing Test is the ultimate goal to evaluate the realism of holographic displays. Previous studies have focused on addressing challenges such as limited \'etendue and image quality over a large focal volume, but they have not…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Florian Schiffers , Praneeth Chakravarthula , Nathan Matsuda , Grace Kuo , Ethan Tseng , Douglas Lanman , Felix Heide , Oliver Cossairt

Building efficient architecture in neural speech processing is paramount to success in keyword spotting deployment. However, it is very challenging for lightweight models to achieve noise robustness with concise neural operations. In a…

Sound · Computer Science 2023-05-09 Dianwen Ng , Yunqi Chen , Biao Tian , Qiang Fu , Eng Siong Chng

With recent computer vision techniques and user-generated content, we can augment the physical world with metadata that describes attributes, such as names, geo-locations, and visual features of physical objects. To assess the benefits of…

Human-Computer Interaction · Computer Science 2024-11-11 Arthur Caetano , Alyssa Lawson , Yimeng Liu , Misha Sra

Dyslexia is a specific learning disorder related to school failure. Detection is both crucial and challenging, especially in languages with transparent orthographies, such as Spanish. To make detecting dyslexia easier, we designed an online…

Human-Computer Interaction · Computer Science 2021-01-27 Luz Rello , Ricardo Baeza-Yates , Abdullah Ali , Jeffrey P. Bigham , Miquel Serra

Learning fine-grained movements is a challenging topic in robotics, particularly in the context of robotic hands. One specific instance of this challenge is the acquisition of fingerspelling sign language in robots. In this paper, we…

Robotics · Computer Science 2024-07-25 Federico Tavella , Aphrodite Galata , Angelo Cangelosi

Humans are capable of completing a range of challenging manipulation tasks that require reasoning jointly over modalities such as vision, touch, and sound. Moreover, many such tasks are partially-observed; for example, taking a notebook out…

Robotics · Computer Science 2022-05-31 Maximilian Du , Olivia Y. Lee , Suraj Nair , Chelsea Finn

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…

Computation and Language · Computer Science 2025-04-30 Aiala Rosá , Santiago Góngora , Juan Pablo Filevich , Ignacio Sastre , Laura Musto , Brian Carpenter , Luis Chiruzzo

This article introduces "Baby Robot", a robot aiming to improve motor skills of babies and toddlers. Authors developed a car-like toy that moves autonomously using reinforcement learning and computer vision techniques. The robot behaviour…

Robotics · Computer Science 2023-03-17 Eric Canas , Alba M. G. Garcia , Anais Garrell , Cecilio Angulo

This paper presents a real time video based pointing method which allows sketching and writing of English text over air in front of mobile camera. Proposed method have two main tasks: first it track the colored finger tip in the video…

Multimedia · Computer Science 2016-04-29 Saira Beg , M. Fahad Khan , Faisal Baig

The pedagogy of teaching and learning has changed with the proliferation of communication technology and it is necessary to develop interactive learning materials for children that may improve their learning, catching, and memorizing…

Computers and Society · Computer Science 2014-11-11 Md. Baharul Islam , Md. Kabirul Islam , Arif Ahmed , Abu Kalam Shamsuddin

Addressing the challenge of a digital assistant capable of executing a wide array of user tasks, our research focuses on the realm of instruction-based mobile device control. We leverage recent advancements in large language models (LLMs)…

Machine Learning · Computer Science 2024-04-16 Nicolai Dorka , Janusz Marecki , Ammar Anwar

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

Holographic Reduced Representations (HRR) are a method for performing symbolic AI on top of real-valued vectors by associating each vector with an abstract concept, and providing mathematical operations to manipulate vectors as if they were…

Artificial Intelligence · Computer Science 2021-12-30 Ashwinkumar Ganesan , Hang Gao , Sunil Gandhi , Edward Raff , Tim Oates , James Holt , Mark McLean

Holographic video communication is considered a paradigm shift in visual communications, becoming increasingly popular for its ability to offer immersive experiences. This article provides an overview of holographic video communication and…

Image and Video Processing · Electrical Eng. & Systems 2025-10-16 Jingkai Ying , Zhiyuan Qi , Yulong Feng , Zhijin Qin , Zhu Han , Rahim Tafazolli , Yonina C. Eldar

Imagination is the critical point in developing of realistic artificial intelligence (AI) systems. One way to approach imagination would be simulation of its properties and operations. We developed two models: AI-Brain Network Hierarchy of…

Artificial Intelligence · Computer Science 2007-05-23 Vadim Astakhov , Tamara Astakhova , Brian Sanders

Auditory-verbal training is essential for children with hearing challenges, and the gamification approach has become a promising direction for improving the rehabilitation experience and effect. However, the specific influence of the…

Human-Computer Interaction · Computer Science 2024-01-24 Yan Xiang , Zhen Zhang , Danni Chang , Lei Tu

This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen…

English has long been set as the universal language. Basically most, if not all countries in the world know how to speak English or at least try to use it in their everyday communications for the purpose of globalizing. This study is…

Computers and Society · Computer Science 2021-03-09 Rosalyn P. Reyes , Evelyn C. Samson , Julius G. Garcia

This paper strives for motion-focused video-language representations. Existing methods to learn video-language representations use spatial-focused data, where identifying the objects and scene is often enough to distinguish the relevant…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Hazel Doughty , Fida Mohammad Thoker , Cees G. M. Snoek