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Natural language is perhaps the most flexible and intuitive way for humans to communicate tasks to a robot. Prior work in imitation learning typically requires each task be specified with a task id or goal image -- something that is often…

Robotics · Computer Science 2021-07-09 Corey Lynch , Pierre Sermanet

Modern Large Language Models (LLMs) exhibit impressive zero-shot and few-shot generalization capabilities across complex natural language tasks, enabling their widespread use as virtual assistants for diverse applications such as…

Computation and Language · Computer Science 2025-06-19 Arjun Vaithilingam Sudhakar

Game theory has long served as a foundational tool in cybersecurity to test, predict, and design strategic interactions between attackers and defenders. The recent advent of Large Language Models (LLMs) offers new tools and challenges for…

Cryptography and Security · Computer Science 2026-02-19 Daniele Proverbio , Alessio Buscemi , Alessandro Di Stefano , The Anh Han , German Castignani , Pietro Liò

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

Computation and Language · Computer Science 2018-01-09 Mikuláš Zelinka

Large Language Models (LLMs) are trained and aligned to follow natural language instructions with only a handful of examples, and they are prompted as task-driven autonomous agents to adapt to various sources of execution environments.…

Computation and Language · Computer Science 2023-10-03 Yang Su

Text animation, a foundational element in video creation, enables efficient and cost-effective communication, thriving in advertisements, journalism, and social media. However, traditional animation workflows present significant usability…

Human-Computer Interaction · Computer Science 2025-06-13 Bao Zhang , Zihan Li , Zhenglei Liu , Huanchen Wang , Yuxin Ma

We propose an interactive multimodal framework for language learning. Instead of being passively exposed to large amounts of natural text, our learners (implemented as feed-forward neural networks) engage in cooperative referential games…

Computation and Language · Computer Science 2016-05-24 Angeliki Lazaridou , Nghia The Pham , Marco Baroni

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

This paper explores the open research problem of understanding the social behaviors of LLM-based agents. Using Avalon as a testbed, we employ system prompts to guide LLM agents in gameplay. While previous studies have touched on gameplay…

Computation and Language · Computer Science 2024-10-15 Yihuai Lan , Zhiqiang Hu , Lei Wang , Yang Wang , Deheng Ye , Peilin Zhao , Ee-Peng Lim , Hui Xiong , Hao Wang

The rise of Large Language Model (LLM)-based web agents represents a significant shift in automated interactions with the web. Unlike traditional crawlers that follow simple conventions, such as robots$.$txt, modern agents engage with…

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or…

Computation and Language · Computer Science 2021-05-03 Shunyu Yao , Karthik Narasimhan , Matthew Hausknecht

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

Computation and Language · Computer Science 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Human language is one of the most expressive tools for conveying intent, yet most artificial or biological systems lack mechanisms to interpret or respond meaningfully to it. Bridging this gap could enable more natural forms of control over…

Artificial Intelligence · Computer Science 2025-09-16 Nam H. Le , Patrick Erickson , Yanbo Zhang , Michael Levin , Josh Bongard

The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing…

Computation and Language · Computer Science 2023-11-07 Tian Liang , Zhiwei He , Jen-tse Huang , Wenxuan Wang , Wenxiang Jiao , Rui Wang , Yujiu Yang , Zhaopeng Tu , Shuming Shi , Xing Wang

With the recent development of natural language generation models - termed as large language models (LLMs) - a potential use case has opened up to improve the way that humans interact with robot assistants. These LLMs should be able to…

Multiagent Systems · Computer Science 2024-11-27 Mitchell Rosser , Marc. G Carmichael

Modern AI systems such as self-driving cars and game-playing agents achieve superhuman performance, but often lack human-like generalization, interpretability, and inter-operability with human users. Inspired by the rich interactions…

Machine Learning · Computer Science 2026-02-05 Megha Srivastava , Cedric Colas , Dorsa Sadigh , Jacob Andreas

Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompts. We intend to apply these concepts to the field of Guidance, Navigation, and Control…

As spacecraft journey further from Earth with more complex missions, systems of greater autonomy and onboard intelligence are called for. Reducing reliance on human-based mission control becomes increasingly critical if we are to increase…

Robotics · Computer Science 2024-05-03 David Maranto

The task of managing general game playing in a multi-agent system is the problem addressed in this paper. It is considered to be done by an agent. There are many reasons for constructing such an agent, called general game management agent.…

Computer Science and Game Theory · Computer Science 2009-03-03 Rustam Tagiew

The work describes the development of a hybrid control architecture for an anthropomorphic tour guide robot, combining a multi-agent resource management system with automatic behavior scenario generation based on large language models. The…

Robotics · Computer Science 2025-09-15 Elizaveta D. Moskovskaya , Anton D. Moscowsky
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