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These lecture notes are intended as a supplement to Moore and Mertens' The Nature of Computation or as a standalone resource, and are available to anyone who wants to use them. Comments are welcome, and please let me know if you use these…
Deterministic synchronous systems consisting of two finite automata running in opposite directions on a shared read-only input are studied with respect to their ability to perform reversible computations, which means that the automata are…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently; to…
We cast new light on the existing models of one-way deterministic topological automata by introducing a fresh but general, convenient model, in which, as each input symbol is read, an interior system of an automaton, known as a…
Recently, the problem of obtaining a short regular expression equivalent to a given finite automaton has been intensively investigated. Algorithms for converting finite automata to regular expressions have an exponential blow-up in the…
We construct a hierarchy of regular languages such that the current language in the hierarchy can be accepted by 1-way quantum finite automata with a probability smaller than the corresponding probability for the preceding language in the…
Using combinatorial properties of incomplete sets in a free monoid we construct a series of n-state deterministic automata with zero whose shortest synchronizing word has length n^2/4+n/2-1.
An automaton is unambiguous if for every input it has at most one accepting computation. An automaton is k-ambiguous (for k > 0) if for every input it has at most k accepting computations. An automaton is boundedly ambiguous if it is…
We realize constant-space quantum computation by measure-many two-way quantum finite automata and evaluate their language recognition power by analyzing patterns of their exotic behaviors and by exploring their structural properties. In…
In this paper, we have introduced the deterministic variant of parallel communicating Watson-Crick automata systems. We show that similar to the non-deterministic version, the deterministic version can also recognise some non-regular…
In this paper, we describe a new method for constructing minimal, deterministic, acyclic finite-state automata from a set of strings. Traditional methods consist of two phases: the first to construct a trie, the second one to minimize it.…
Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…
We propose a new extension of higher-order pushdown automata, which allows to use an infinite alphabet. The new automata recognize languages of data words (instead of normal words), which beside each its letter from a finite alphabet have a…
Weighted automata over the nonnegative reals form a fundamental model for quantitative languages. We show that, up to scaling, this model collapses to probabilistic automata. Concretely, we prove that every weighted automaton whose…
The problem of inclusion of the language accepted by timed automaton $A$ (e.g., the implementation) in the language accepted by $B$ (e.g., the specification) is, in general, undecidable in the class of non-deterministic timed automata. In…
The deterministic membership problem for timed automata asks whether the timed language given by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. An analogous problem can be stated in the setting of…
We prove that a minimal automaton has a minimal adjacency matrix rank and a minimal adjacency matrix nullity using equitable partition (from graph spectra theory) and Nerode partition (from automata theory). This result naturally introduces…
Hyper-minimization is a state reduction technique that allows a finite change in the semantics. The theory for hyper-minimization of deterministic weighted tree automata is provided. The presence of weights slightly complicates the…
A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…
Jumping automata are finite automata that read their input in a non-consecutive manner, disregarding the order of the letters in the word. We introduce and study jumping automata over infinite words. Unlike the setting of finite words,…